Must have Dark Magic active to perform Cursed Back Throw.
Forward Throw
+or++
Cursed Forward Throw
+or++
Must have Dark Magic active to perform Cursed Forward Throw.
Bounce Cancels
Ancient Blast
or
Must have 2 bars of Super Meter to perform Bounce Cancel.
User to trigger Arena Transitions.
Quick Curse
or
Must have 2 bars of Super Meter to perform Bounce Cancel.
Quick Escape
Roll Escape
Must have 1 bar of Super Meter to perform Roll Escape.
Up Air Escape
+
Must have 2 bars of Super Meter to perform Up Air Escape.
Away Air Escape
+
Must have 2 bars of Super Meter to perform Away Air Escape.
Combo Attacks
Immortal Inza
,
Tower of Fate
,,
Guidance of Nabu
,,
Delay
Hold
Cancel
or
Lords of Order
+,+
Binding Fate
+,+,
Time Immemorial
+,+,+
Evoking The Gods
,,
Blood Price
,,,
Solving The Mystery
+,+
?
?
?
?
Special Moves
Amon Ra Blast
Meter Burn
Must press
at the beginning of Amon Ra Blast.
Displacer Orb
Meter Burn
Press
to stop a Displacer Orb.
Cancel
or
Breath of Life
Meter Burn
Must press
at the beginning of Breath of Life.
Behind Breath of Life
Behind Breath of Life will give Doctor Fate health back when walking into the Ankh.
Meter Burn
Must press
at the beginning of Behind Breath of Life.
Glyph of Osiris
Meter Burn
Must press
at the beginning of Glyph of Osiris.
Spell of Judgment
Final Judgment
Connecting all 3 Ankhs of Final Judgment will summon a downward pillar of magic.
Sharidum's Lock
Sharidum's Lock will lock close Environmental Interactions from being used by the opponent for a short period of time.
Meter Burn
Must press
at the beginning of Sharidum's Lock.
Sharidum's Lock will lock all Environmental Interactions from being used by the opponent for a short period of time.
Power of Apep
Apophis Blast
Must have Dark Magic active to perform Apophis Blast.
Meter Burn
Must press
at the beginning of Apophis Blast.
Chaos Orb
Must have Dark Magic active to perform Chaos Orb.
Meter Burn
Press
to stop a Chaos Orb.
Cancel
or
Nabu's Curse
Must have Dark Magic active to perform Nabu's Curse.
Nabu's Curse will do damage over time to the opponent if they are standing in the area of the curse.
Meter Burn
Must press
at the beginning of Nabu's Curse.
Behind Nabu's Curse
Must have Dark Magic active to perform Behind Nabu's Curse.
Nabu's Curse will do damage over time to the opponent if they are standing in the area of the curse.
Meter Burn
Must press
at the beginning of Behind Nabu's Curse.
Glyph of Anubis
Must have Dark Magic active to perform Glyph of Anubis.
Meter Burn
Must press
at the beginning of Glyph of Anubis.
Spell of Punishment
Must have Dark Magic active to perform Spell of Punishment.
Final Punishment
Must have Dark Magic active to perform Final Punishment.
Final Punishment will drop 3 explosive traps.
Supermove
The Amulet of Anubis
+
Character Power
Power of Apep
Dark Magic
Dark Magic augments the properties of Doctor Fate's spells.