Lunge forward with a powerful attack. Can be used to absorb an opponent's attack while launching your own offensive.
Drive Reversal
Souha Double Palm
++or+
2 Drive Gauge stocks
(When blocking, recovering from a knockdown, or during a successful Drive Parry)
Can be used after blocking an attack to quickly turn a defensive position into an offensive one. Can also be used when recovering from a knockdown. The input can be held while downed to perform this when rising.
Drive Parry
Drive Parry
+or
Drains Drive Gauge: continuous
Adopt a stance that allows you to deflect all opponent strikes. This stance can be sustained by holding down the command used to activate it.
(Hold the button to extend the move's duration.)
Parry Drive Rush
0.5 Drive Gauge stock
(During a Drive Parry)
Immediately move forward from a Drive Parry stance. Normal or unique attacks performed while moving will have their properties changed.
Cancel Drive Rush
3 Drive Gauge stocks
(While connecting with a special-cancelable move)
Immediately move forward out of an attack. Can be performed during any special-cancelable move.
Throws
Goshoha
|++
(When near opponent)
Grab your opponent, and send them flying away with two consecutive palm strikes. Throws your opponent without switching places with them.
Shuretto
++
(When near opponent)
Grab your opponent, and deliver a devastating downward chop. Throws your opponent while switching places with them.
Unique Attacks
Skull Splitter
+
An overhead attack that cannot be blocked while crouching.
Resso Snap Kick
+
A quick, long-reaching snap kick.
Rago High Kick
+
A launching kick that can be canceled into special moves.
Low Cutter
A low attack that can't be blocked while standing, which will knock your opponent down if it hits.
Viscera Piercer
,
A quick series of attacks that can be canceled by a special move to create combos, or eliminate gaps that would leave you open to counterattack.
Bone Crusher Axe Kick
,
A two-hit series of attacks, the second of which cannot be blocked crouching.
Kikoku Combination
+,+,
A multi-hit attack with a lenient input window for follow-ups.
Tenmaku Blade Kick
+
(During a forward jump)
A downward attack that doesn't leave you open, and allows you to change the trajectory of your forward jump.
Special Moves
Gou Hadoken
+
2 Drive Gauge stocks
(Hold the button to change effect)
Fire a ki blast directly forward. Useful for attacking opponents at range.
Zanku Hadoken
()+
2 Drive Gauge stocks
(During a forward jump)
Fire a ki blast from the air to the ground below. This attack is effective as a tool to shield your approach. The Overdrive version can also be performed from a neutral jump.
Gou Shoryuken
+
2 Drive Gauge stocks
Leap into the air and perform a powerful uppercut. A Gou Shoryuken is invincible to an opponent's jumping attacks, making it a great anti-air tool.
Tatsumaki Zanku-kyaku
+
2 Drive Gauge stocks
Unleash a series of roundhouse kicks while moving forward. Useful in combos as well as for sending opponents flying away.
Aerial Tatsumaki Zanku-kyaku
+
2 Drive Gauge stocks
(During a forward jump)
A Tatsumaki Zanku-kyaku performed during a jump. Useful to change jump trajectory or to finish up combos.
Adamant Flame
+,+
2 Drive Gauge stocks
A quick thrust engulfed in flames. Useful for exploiting an opponent's opening, or in combos.
Demon Raid
+
2 Drive Gauge stocks
A quick leap towards the opponent that allows you to transition into various techniques. Clever use of these techniques will help strengthen your offense.
Demon Low Slash
(No input)
(During Demon Raid)
Performs a low sweep the moment Demon Raid lands back on the ground. The kick has a long reach, and allows you to act before an opponent even if blocked.
Demon Guillotine
(During Demon Raid)
A vicious downward chop performed from Demon Raid. This is an overhead attack, and allows you to act before an opponent even if blocked.
Demon Blade Kick
(During Demon Raid)
A quick downward kick performed from Demon Raid. The button used determines your angle of descent.
Demon Gou Zanku
+
(During Overdrive Demon Raid)
An attack only available from Overdrive Demon Raid. Useful in combos or for a surprise attack, it doesn't consume any additional Drive.
Demon Gou Rasen
+
(During Overdrive Demon Raid)
An attack only available from Overdrive Demon Raid. Useful in combos against an airborne opponent, it doesn't consume any additional Drive.
Demon Swoop
Hold
(During Demon Raid)
A sudden drop to the ground performed from Demon Raid that eliminates any openings. Mix this in with other Demon Raid finishers to keep your opponent guessing.
Ashura Senku
or+
A technique that grants the user swift movement while cloaking them in illusions. Input forward or back together with the other buttons to move in that direction.
Oboro Throw
+,,
Super Arts
Messatsu Gohado
+
1 Super Art stock
Fires a high-speed, concentrated ball of the Satsui no Hado forward. Has high attack power for a projectile-based Super Art.
Tenma Gozanku
+
1 Super Art stock
(During a neutral or forward jump)
Fire a powerful ki blast from the air to the ground below. Useful for finishing combos from jump attacks that can be canceled.
Empyrean's End
+
2 Super Art stocks
Turns the Satsui no Hado into a powerful flame before piercing the opponent. Opponents are open to follow-up attacks if they reach the end of the stage after being launched.
Sip of Calamity
+
3 Super Art stocks
(More powerful when vitality is at 25% or below)
Knocks down an opponent with overwhelming strength before unleashing a single, devastating blow. It can be canceled into from a special move, making it particularly useful in combos.
Shun Goku Satsu
,,,,
3 Super Art stocks
(Can be performed when vitality is at 25% or below)
A secret technique that overwhelms an opponent with myriad of attacks made in a single second. Cannot be avoided if performed at close range while the opponent is standing on the ground.