Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Side Kick
Toe Jam
+
Step Kick
+
Side Strike
+
Heel Strike
Mix Up
+
Cancel
Requires: Cybernetic Override (*)
Roundhouse
+
Sliding Heel
+
Jumping Attacks
Elbow Drop
Dirty Jab
Spinning Heel
or
Hop Attacks
Gauntlet Punch
,or,
Brutal Heel
,or,
Getup Attacks
Cyber Heel
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Quick Reflex
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Cyber Heel
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Quick Reflex
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Amplify
Requires: Robo Grappler (*)
Krushing Blow: Triggers if Leg Break is performed after Arm Break has been performed this match.
Allows Jacqui to Amplify a Throw Escape.
Back Throw
or+
Krushing Blow: Triggers if opponent is inside the Tech-Dome bubble.
Amplify
Requires: Robo Grappler (*)
Krushing Blow: Triggers if Leg Break is performed after Arm Break has been performed this match.
Allows Jacqui to Amplify a Throw Escape.
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Kranked
,
Ground Recon
,,
Cancel
Requires: Cybernetic Override (*)
United We Fall
+,
True Hero
,
Cancel
Requires: Cybernetic Override (*)
Snake Eater
,,
Trained To Kill
+,
Energy Overdrive
+,
Danger Zone
,
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Hawkeye
+,
In The Trenches
+,,
Total Overload
+,
Going Ballistic
+,
Cancel
Requires: Cybernetic Override (*)
All For One
+,,
Justice For All
+,,,+
Lost Dog Tags
,
Fallin Soldier
+,
Special Moves
Shrapnel Blast
Amplify
Delay
(Air) Shrapnel Blast
Amplify
Requires: Enhanced Air Blast (*)
Up Shrapnel Blast
Amplify
Delay
Prototype Rocket
Requires: Prototype Rocket (*)
Amplify
Requires: Prototype Rocket (*)
Delay
Requires: Prototype Rocket (*)
(Air) Prototype Rocket
Requires: Prototype Rocket (*)
Up Prototype Rocket
Requires: Prototype Rocket (*)
Amplify
Requires: Prototype Rocket (*)
Delay
Requires: Prototype Rocket (*)
Grenade Launcher
Requires: Grenade Launcher (*)
Amplify
Requires: Grenade Launcher (*)
Delay
Requires: Grenade Launcher (*)
(Air) Grenade Launcher
Requires: Grenade Launcher (*)
Up Grenade Launcher
Requires: Grenade Launcher (*)
Amplify
Requires: Grenade Launcher (*)
Delay
Requires: Grenade Launcher (*)
Bionic Dash
Krushing Blow: Triggers if this move hits at MAXIMUM RANGE.
(Air) Dive Bomb
Requires: (Air) Dive Bomb (*)
Tech-Dome
Requires: Tech-Dome (*)
Lethal Clinch
Requires: Lethal Clinch (*)
Spear Elbow Drop
Requires: Lethal Clinch (*)
Krushing Blow: Triggers if all other Clinch attacks have been performed in the match.
Belly To Backk Suplex
Requires: Lethal Clinch (*)
Double Spear Knee
Requires: Lethal Clinch (*)
Spear Knee
Requires: Lethal Clinch (*)
Hyper Knee
Requires: Hyper Knee (*)
Krushing Blow: Triggers in an KOMBO of 8 or more hits.
Amplify
Requires: Hyper Knee (*)
Grease Kick
Extend
Amplify
(Air) Ground Pound
Requires: (Air) Ground Pound (*)
Amplify
Requires: (Air) Ground Pound (*)
Bionic Bounce
Requires: Bionic Bounce (*)
Close Bionic Bounce
Requires: Bionic Bounce (*)
Far Bionic Bounce
Requires: Bionic Bounce (*)
Fatal Blow
Wall Of Justice
+
Finishers
Fatalities
Spide Mines (Mid)
Nothin But Neck (Mid)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Wibbly Wobbly Kronibop (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Next Level Shit
• Must use 5 Bionic Dashes.
• Final hit must come from Bionic Dash.