Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Straight Boot
Heel Strike
+
Side Kick
+
Spin Kick
Sweeping Hooks
+
Deadly Knee
+
Hook Swipe
+
Jumping Attacks
Black Dragon Bash
Blade Jab
Flick Kick
or
Hop Attacks
Hammering Hooks
,or,
Brute Kick
,or,
Getup Attacks
Hook Spin
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Hook Punch
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Hook Spin
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Hook Punch
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Last Breath
,
Hooks And Blood Splatters
,,
Eviscerated
+,
Extermination Squad
+,,+
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Scary Face
,
Vapor Trails
,,
Sandman
,
Kabals Deep
+,
Maimed And Mangled
+,,
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Left For Dead
+,+
Special Moves
Buzzsaw
Amplify
Krushing Blow: Triggers if this ATTACK is a PUNISH.
(Air) Buzzing Buzzsaw
Amplify
Rolling Buzzsaw
Requires: Rolling Buzzsaw (*)
Amplify
Requires: Rolling Buzzsaw (*)
(Air) Straight Buzzin
Requires: (Air) Straight Buzzin' (*)
Amplify
Requires: (Air) Straight Buzzin' (*)
Hook Grab
Requires: Hook Grab (*)
Amplify
Requires: Hook Grab (*)
Low Hook Grab
Requires: Low Hook Grab (*)
Krushing Blow: Triggers if opponent is STAND BLOCKING.
Nomad Spin
Requires: Nomad Spin (*)
Amplify
Requires: Nomad Spin (*)
Nomad Dash
Dash Cancel
+
Requires: Dash Cancel (*)
(Air) Slight Gas
Requires: (Air) Slight Gas (**)
(Air) Close Slight Gas
,
Requires: (Air) Slight Gas (*)
(Air) Far Slight Gas
,
Requires: (Air) Slight Gas (*)
Extended Hook
Requires: Extended Hook (*)
Low Spinner
Requires: Low Spinner (*)
Amplify
Requires: Low Spinner (*)
Flash Parry
Requires: Flash Parry (*)
Hook Slam
Krushing Blow: Triggers if this ATTACK is a PUNISH.
Amplify
Krushing Blow: Triggers if this ATTACK is a PUNISH.
Gas Blast
Requires: Gas Blast (*)
Amplify
Requires: Gas Blast (*)
Fatal Blow
Off The Hook
+
Finishers
Fatalities
Road Rash (Mid)
Hooked (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Bop It (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Spin Me Right Round
• Must have hit with at least 3 Nomad Dashes.
• Final hit must come from Nomad Dash.