Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Crescent Kick
Sneaky Kick
+
Quick Toe
+
Corkscrew Kick
Blender
+
Poisonous Butterlfy
+
Hinge Kick
+
Jumping Attacks
Quick Poke
Side Sai
High Heel
or
Hop Attacks
Double Down
,or,
Stiletto Spin
,or,
Getup Attacks
Ballin
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Deadly Stab
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Flawless Block Attacks
Ballin
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Deadly Stab
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Throws
Toward Throw
+or++
Krushing Blow: Triggers after not jumping or being knocked down for 10 seconds.
Back Throw
or+
Roll Escapes
Getup Forward Roll
+
Uses 1 bar of Defensive Gauge to perform Forward Roll Escape.
Getup Backward Roll
+
Uses 1 bar of Defensive Gauge to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
True Queen
,
Ridin Dirty
,,+
Requires: Ridin' Dirty (*)
Bow Before Me
,,
Blood Thirsty
+,
Man Eater
+,,
Miss Me?
+,,
Krushing Blow: Triggers in a KOMBO of 7 or more.
Sai-Distic Ways
+,
Play Time
+,,
Sai-Onara
,,
Flesh Pits
,,,
A Little Unruly
+,
Krushing Blow: Triggers if the KOMBO KOUNTERS or PUNISHES a HIGH ATTACK.
Losing Control
+,,+
Requires: Losing Control (*)
Intimidating Ways
+
Let Us Dance
+,
All Or Nothing
+,
Half Blood
+,,+
Requires: Half Blood (*)
Amplify
Special Moves
Sai Blast
Amplify
Low Sai Blast
Requires: Low Sai Blast (*)
Amplify
Requires: Low Sai Blast (*)
Krushing Blow: Triggers if this ATTACK if a KOUNTER or PUNISH while DUCKING under a HIGH PROJECTILE.
(Air) Soaring Sai
Requires: (Air) Soaring Sai (*)
Amplify
Requires: (Air) Soaring Sai (*)
Sai Slide
Requires: Sai Slide (*)
Delay
Requires: Sai Slide (*)
Amplify
Requires: Sai Slide (*)
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES.
Stabyscotch
Requires: Stabyscotch (*)
Amplify
Requires: Stabyscotch (*)
Krushing Blow: Triggers if opponent is hit during a GETUP ROLL or BREAKS ARMOR.
Vanish
Requires: Vanish (*)
Costs 1 bar of Defensive Gauge. Short damage debuff.
Tele-Drop
Amplify
Forward Amplify
(Air) Tele-Drop
Requires: (Air) Tele-Drop (*)
Amplify
Requires: (Air) Tele-Drop (*)
Forward Amplify
Requires: (Air) Tele-Drop (*)
Ball Roll
Roll Back
Rolling Thunder
Requires: Rolling Thunder (*)
Extend
Requires: Rolling Thunder (*)
Roll Back
Requires: Rolling Thunder (*)
Kahnum Dash
Requires: Kahnum Dash (*)
Extend
Requires: Kahnum Dash (*)
Cancel
Requires: Kahnum Dash (*)
Costs 1 bar of Defensive Gauge.
Amplify
Requires: Kahnum Dash (*)
Amplify Behind
Requires: Kahnum Dash (*)
Further Amplify
Requires: Kahnum Dash (*)
Fatal Blow
Beauty And Beast
+
Finishers
Fatalities
Spinning Out Of Control (Mid)
Violent Delighhts (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Teddy Bears Picnic (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Nail Shooter
• Press
during hit.
• Final hit must come from Back Throw.
Man Eater
+
• Press
during hit.
• Final hit must come from Toward Throw.
Tele-Splat
,
• Must hold
during hit.
• Final hit must come from Amplified Tele-Drop.