Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Silly Sidestep
Kurb Stomp
+
Laughing Lunge
+
Wing Tip
+
Chuck Chapp Lyn
Fritz Trip
+
Big Finish
+
Jumping Attacks
Flying Clown
Full Swing
Clown Shoes
or
Hop Attacks
Fritz Slam
,or,
Ta-Da
,or,
Getup Attacks
FOOOOOORE
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Astaire Step
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
FOOOOOORE
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Astaire Step
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if FATAL BLOW is on cooldown.
Back Throw
or+
Roll Escapes
Getup Forward Roll
+
Uses 1 bar of Defensive Meter to perform Getup Forward Roll.
Getup Backward Roll
+
Uses 1 bar of Defensive Meter to perform Getup Backward Roll.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Jester Of Genocide
,
Come Forward
,,
Super Sanity
,,
The Man Who Laughs
,,
Clown Prince
+,
Have A Laugh
+,,
Anarchy In The Air
,
Pale Moonlight
,,
Harlequin Of Hate
,,
Power Of Laughter
+,
Shows Over
+,,
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or a PUNISH.
Calmed By Chaos
+,
Jokes On You
+,,
Grand Entrance
+,
Krushing Blow: Triggers if second hit of the KOMBO is the first to connect.
Special Moves
Batsy-Poo
Delay
Cancel
Requires: Batsy-Poo Cancel (*)
Amplify
Jumping Jester
Requires: Jumping Jester (*)
Amplify
Requires: Jumping Jester (*)
Close Jumping Jester
,
Requires: Jumping Jester (*)
Amplify
Requires: Jumping Jester (*)
Far Jumping Jester
,
Requires: Jumping Jester (*)
Amplify
Requires: Jumping Jester (*)
Birdboy Beatdown
Krushing Blow: Triggers after landing 3 Amplified Birdboy Beatdowns.
Amplify
KAPOW
Requires: KAPOW (**)
Krushing Blow: Triggers if this move hits at MAXIMUM RANGE and if this ATTACK is a KOUNTER or a PUNISH.
BAM POW ZAP
Requires: KAPOW (**)
Batsy Pew Pew
Requires: Batsy Pew Pew (*)
Amplify
Requires: Batsy Pew Pew (*)
Puppet Parry
Requires: Puppet Parry (*)
Extend
Requires: Puppet Parry (*)
Amplify
Requires: Puppet Parry (*)
Getting Lit
Requires: Getting Lit (*)
Extend
Requires: Getting Lit (*)
Amplify
Requires: Getting Lit (*)
C C D D E G E C
Delay
Amplify
Corpse Trot
Requires: Corpse Trot (*)
Amplify
Requires: Corpse Trot (*)
Jack In The Box
Requires: Jack In The Box (**)
Amplify
Requires: Jack In The Box (**)
Close Jack In The Box
,
Requires: Jack In The Box (**)
Amplify
Requires: Jack In The Box (**)
Far Jack In The Box
,
Requires: Jack In The Box (**)
Amplify
Requires: Jack In The Box (**)
Hostage Hop
Requires: Hostage Hop (**)
Delay
Requires: Hostage Hop (**)
Amplify
Requires: Hostage Hop (**)
BOING
Requires: BOING (*)
Close BOING
Requires: BOING (*)
Far BOING
Requires: BOING (*)
Fatal Blow
SMILE
+
Delay
+
Cancel
Finishers
Fatalities
Party Pooper (Mid)
Pop Goes The Mortal (Mid)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Come On Bats (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Playful Puppet
• Must hold
during hit.
• Final hit must come from Puppet Parry.