Krushing Blow: Triggers if ONLY the SECOND hit of this ATTACK hits an AIRBORNE OPPONENT.
Gut Buster
+
Heavy Hook
Double Barrel
+
Wrecking Ball
+
Rising Shrapnel
+
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Steel Heel
Rising Piston
+
Endo Stomp
+
Rising Boot
+
Heavy Sole
Barrel Bash
+
Big Boot
+
Shin Breaker
+
Jumping Attacks
Aerial Dominance
High Altitude Bomber
Skull Crush
or
Hop Attacks
Alloy Blade
,or,
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a LOW or DUCKING attack.
Controlled Demolition
,or,
Getup Attacks
Piston Launcher
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Unbending Frame
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Piston Launcher
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Unbending Frame
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Back Throw
or+
Roll Escapes
Getup Forward Roll
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Getup Backward Roll
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Security Threat
,
Eliminate All Humanity
,,
Rose From Ashes
,,
World Ended
,
Robot Apocalypse
,,
Say Goodbye
+,+
Amplify
Requires: Vice Grip (*)
System Overload
+,
Catastrophic Crash
+,,
No Escape
+,
Unstoppable Machine
+,
Krushing Blow: Triggers if the first hit of this KOMBO ATTACK misses.
Special Moves
Sawed Off
Krushing Blow: Triggers if this ATTACK connects after MISSING Sawed Off TWICE.
Amplify
Amplify Again
Amplify Forward
Amplify Again
Incapacitator
Requires: Incapacitator (*)
Ion Grenade
Requires: Ion Grenade (*)
Amplify
Requires: Ion Grenade (*)
Close Ion Grenade
Requires: Ion Grenade (*)
Amplify
Requires: Ion Grenade (*)
Far Ion Grenade
Requires: Ion Grenade (*)
Amplify
Requires: Ion Grenade (*)
Infiltrator Toss
Requires: Infiltrator Toss (*)
Amplify
Requires: Infiltrator Toss (*)
Gorilla Press Slam
Amplify
Amplify
Albi Back Breaker
Requires: Albi Back Breaker (*)
Throw Forward
Requires: Albi Back Breaker (*)
Amplify
Requires: Albi Back Breaker (*)
Krushing Blow: Triggers if this attack connects after using all other versions of Albi Back Breaker.
Amplify Forward
Requires: Albi Back Breaker (*)
Cyber Rift
Requires: Cyber Rift (*)
Amplify
Requires: Cyber Rift (*)
Rolling Ion Grenade
Requires: Rolling Ion Grenade (**)
Amplify
Requires: Rolling Ion Grenade (**)
Close Rolling Ion Grenade
,
Requires: Rolling Ion Grenade (**)
Amplify
Requires: Rolling Ion Grenade (**)
Far Rolling Ion Grenade
,
Requires: Rolling Ion Grenade (**)
Amplify
Requires: Rolling Ion Grenade (**)
Killing Machine
Delay
T.D.E.
Requires: T.D.E. (*)
Delay
Requires: T.D.E. (*)
Amplify
Requires: T.D.E. (*)
Terminate
Requires: Terminate (*)
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Running Man
Requires: Running Man (*)
Tackle
Requires: Running Man (*)
Amplify Tackle
Requires: Running Man (*)
Krushing Blow: Triggers if this ATTACK connects after running a FAR distance.
Punch
Requires: Running Man (*)
Kick
Requires: Running Man (*)
Stop
Requires: Running Man (*)
Death Grip
Requires: Death Grip (*)
Throw Away
Requires: Death Grip (*)
Amplify
Requires: Death Grip (*)
Endo Lunge
Requires: Endo Lunge (*)
Amplify
Requires: Cyber Rift (*)
Close Endo Lunge
Requires: Endo Lunge (*)
Amplify
Requires: Cyber Rift (*)
Far Endo Lunge
Requires: Endo Lunge (*)
Amplify
Requires: Cyber Rift (*)
Endoskeleton
Requires: Endoskeleton (**)
Attacks are severely restricted in this form and Terminator has Armor. Dashing, Jumping, Blocking and Throws are disabled.
Fatal Blow
Chill Out
+
Finishers
Fatalities
Im Back (Close)
Target Terminated (Mid)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Stuntman (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Hunter Killer
+
• Press
during hit.
• Final hit must come from Death Grip.
Efficient Execution
• Rapidly press
and
during hit.
• Final hit must come from Away Throw.
Future Assassin
+
• Must hit with 3 Sawed Offs.
• Final hit must come from Sawed Off.