Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Steel Toe Strike
Leg Strike
+
Boot Kamp
+
Side Boot
+
Damaged Boot
Spinning General
+
Flying Knee
+
Low Burst
+
Jumping Attacks
Overpowered
Military Jab
Kevlar Kicker
or
(Air) Marching Orders
+
Requires: (Air) Marching Orders (*)
Hop Attacks
Boot Licker Bash
,or,
Flip Kick
,or,
Gettup Attacks
Backflip Kick
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Energy Discharge
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Backflip Kick
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Energy Discharge
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Back Throw
or+
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Advanced Warfare
,
Target Acquired
,,
Stars And Stripes
,
At Ease
,,
Ambush
+,
Overwatch
+,,
Shoot And Scoot
+,
Pulling Rank
,
Kounter Attack
,,,
Frontal Assault
,,,,+
Raided
+,
Under Siege
+,,+
HOOAH
+,,
Cancel
No Withdrawal
+,
No Back Up
+,,
Unconditional Surrender
,
On My Mark
,,
Vedette
,,,+
Going Rogue
+,+
Going In Loud
+,+
Last Patrol
+,+,
Bravo Zulu
+,+
Decisive Victory
+,+,,,,
Special Moves
Energy Rings
Amplify
Krushing Blow: Triggers if this move hits by itself.
Energy Charge
Requires: Energy Rings Charge (*)
Cancel
or
Requires: Energy Rings Charge (*)
(Air) Energy Rings
Amplify
Krushing Blow: Triggers in a KOMBO of 5 or more.
Amplify Down
+
Requires: (Air) Downward Energy Rings (*)
Ass Whooping
Amplify
Air Control
Amplify
Krushing Blow: Triggers if this ATTACK is a KOUNTER or PUNISH.
(Air) Soaring General
Requires: (Air) Soaring General (*)
Amplify
Requires: (Air) Soaring General (*)
Low Kounter
Requires: Krushing Kounters (*)
Krushing Blow: Triggers if two Standing Kounters have hit.
Amplify
Requires: Krushing Kounters (*)
Standing Kounter
Requires: Krushing Kounters (*)
Krushing Blow: Triggers if two Low Kounters have hit.
Amplify
Requires: Krushing Kounters (*)
Leg Breaker
Amplify
Krushing Blow: Triggers if opponent is STAND BLOCKING.
(Air) Ops Drop
+
Requires: (Air) Ops Drop (*)
Krushing Blow: Triggers if this move connects by itself.
Amplify
Requires: (Air) Ops Drop (*)
K.A.T. Orbital Drop
Requires: K.A.T. Turret Drop (*)
Close K.A.T. Orbital Drop
,
Requires: K.A.T. Turret Drop (*)
Far K.A.T. Orbital Drop
,
Requires: K.A.T. Turret Drop (*)
Very Far K.A.T. Orbital Drop
,
Requires: K.A.T. Turret Drop (*)
Summon K.A.T
Requires: Summon K.A.T. Turret (**)
K.A.T. Tantrum
Requires: Summon K.A.T. Turret (**)
Detonate K.A.T.
Requires: Summon K.A.T. Turret (**)
Mortar Strike
Requires: Turret Trauma (*)
Leaping .50 Kal
Requires: Turret Trauma (*)
Straight .50 Kal
Requires: Turret Trauma (*)
Fatal Blow
Die Already
+
Finishers
Fatalities
To The Choppa (Mid)
Supply Drop (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Fetch, Good Drone (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Popping heads
+
• Must not lose a round.
• Hold
during throw.
• Final hit must come from Toward Throw.