Krushing Blow: Triggers if fully CHARGED before hitting.
Hammer Hook
+
Upper Muscle
+
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Boot Bash
Knee Shatter
+
Steel Toe
+
Side Strike
+
Get Back
Ankle Breaker
+
Gur-Knee
+
Step Back
+
Jumping Attacks
Leaping Fist
Double Damage
Hit With S Size 12
or
Hop Attacks
Ground Smash
,or,
S.F. Stomp
,or,
Getup Attacks
Krushing Backhand
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Ground Slam
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Krushing Backhand
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Ground Slam
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if arms are fully HEATED UP.
Back Throw
or+
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
The Briggs
,
Active Duty
,,
Quick Drill
+,
Outranked
,
Right To Bear Arms
,,,,,
Requires: Enhanced Outranked (*)
Major Force
,,+
Requires: Expert Grappler (*)
Krushing Blow: Triggers if arms are fully HEATED UP.
Get In Line
,,+
Standing Strong
+,+
Requires: Expert Grappler (*)
Krushing Blow: Triggers if arms are fully HEATED UP.
Breakdown
+,
Wont Back Down
+,+
Boot Kamp
+,
Sleep, Bitch
+,,+
Last Chance
+,
America Strong
+,,
Get Some
+,,+
Requires: Expert Grappler (*)
Krushing Blow: Triggers if arms are fully HEATED UP.
Get Outta Here
+,
Special Moves
Gotcha Grab
Pound Town
Gut Buster
Lay Down
Get outta My Face
Lethal Clap
Requires: Lethal Clap (*)
Level 1 Amplify
Requires: Lethal Clap (*)
Quad Grab
Requires: Quad Grab (*)
Turn
Requires: Quad Grab (*)
Power Bomb
Requires: Quad Grab (*)
Underhook Slam
Requires: Quad Grab (*)
Belly To Belly Suplex
Requires: Quad Grab (*)
Krushing Blow: Triggers if all follow-up ATTACKS are performed at last possible moment.
Stiff Armed
Krushing Blow: Triggers if only the second hit of this ATTACK KOUNTERS or PUNISHES.
Amplify
Duck And Weave
Requires: Duck And Weave (*)
Delay
Requires: Duck And Weave (*)
Cancel
Requires: Duck And Weave (*)
Axe Handle
Requires: Duck And Weave (*)
Rag Dollin
Requires: Duck And Weave (*)
Amplify
Requires: Duck And Weave (*)
Thumper
Amplify
Up Thumper
,
Amplify
Buckshot
Requires: Buckshot (*)
Up Buckshot
,
Requires: Buckshot (*)
Heat Missile
Must spend ARM HEAT to perform Heat Missile.
Double Heat Missile
Krushing Blow: Must spend ARM HEAT to perform Double Heat Missile.<br>Triggers in a KOMBO of 6 hits or more.
Briggs Barricade
Requires: Briggs Barricade (*)
Amplify
Requires: Briggs Barricade (*)
Heating Up
Amplify
Ripped
Requires: Ripped (*)
Amplify
Requires: Ripped (*)
Ground Pound
Amplify
Burning Hammer
Requires: Burning Hammer (*)
Amplify
Requires: Burning Hammer (*)
(Air) Burning Hammer
+
Requires: Burning Hammer (*)
Amplify
Requires: Burning Hammer (*)
Ground Shatter
Requires: Ground Shatter (*)
Close Ground Shatter
Requires: Ground Shatter (*)
Far Ground Shatter
Requires: Ground Shatter (*)
Very Far Ground Shatter
Requires: Ground Shatter (*)
Amplify
Requires: Ground Shatter (*)
Fatal Blow
Honorable Discharge
+
Finishers
Fatalities
Coming In Hot (Close)
Still Got It (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Sexy Jax-a-phone (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Slow Clap
• Must be fully HEATED UP.
• Final hit must come from Lethal Clap.