Krushing Blow: Triggers if this move hits TWICE in a row.
Heavy Storm
+
Rising Lightning
+
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Chop Kick
Crawling Storm
+
Flick Kick
+
Low Boot
+
High Strike
Spinning Heel
+
Thunder Knee
+
Sweeping Storm
+
Jumping Attacks
God Strike
Light Shock
Lightning Kick
or
Hop Attacks
Lightning Hammer
,or,
Heavy Thunder
,or,
Getup Attacks
Shocker
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Electric Current
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Shocker
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Electric Current
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Back Throw
or+
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Gods Might
,
Downpour
,,
Krushing Blow: Triggers if this KOMBO ATTACK is a PUNISH.
Elder Fury
+,
Power Discharge
+,,+
Distant Thunder
+,
Divine Power
+,
Sudden Energy
+,,
Overload
,
Flash Storm
,
Immortal Strikes
,,
Wrath Of God
,
Deadly Storm
,,
The Calm
+,
Might Of Mordulus
+,,+
Massive Destruction
+,
Special Moves
Lightning Bolt
Amplify
Jo Push
Requires: Jo Push (**)
Amplify
Requires: Jo Push (**)
Summon Lightning
Amplify
Storm Cell
Requires: Storm Cell (*)
Amplify
Requires: Storm Cell (*)
Lightning Strike
Amplify
Close Lightning Strike
Amplify
Far Lightning Strike
Amplify
Electric Burst
Requires: Electric Burst (*)
Electric Fly
Delay
Cancel
Amplify
Krushing Blow: Triggers if this move hits at MAXIMUM RANGE.
Air Electric Fly
Amplify
Krushing Blow: Triggers if this move hits at MAXIMUM RANGE.
Super Bolt
Requires: Super Bolt (*)
Delay
Requires: Super Bolt (*)
Cancel
Requires: Super Bolt (*)
Amplify
Requires: Super Bolt (*)
Krushing Blow: Triggers if fully CHARGED and is KOUNTER or PUNISH.
Rolling Thunder
Requires: Rolling Thunder (*)
Amplify
Requires: Rolling Thunder (*)
Quick Charge
Requires: Quick Charge (*)
Blocking Attacks while Quick Charge is active enables Discharge.
Discharge
Requires: Quick Charge (*)
Amplify
Requires: Quick Charge (*)
Electric Current
Requires: Electric Current (*)
Amplify
Requires: Electric Current (*)
Lightning Rod
Requires: Lightning Rod (*)
Will redirect Lightning Bold if
S
is held.Will redirect Lightning Strike if
T
is held.
Recall
Requires: Lightning Rod (*)
Amplify
Requires: Lightning Rod (*)
Close Lightning Rod
,
Requires: Lightning Rod (*)
Will redirect Lightning Bold if
S
is held.Will redirect Lightning Strike if
T
is held.
Recall
Requires: Lightning Rod (*)
Amplify
Requires: Lightning Rod (*)
Far Lightning Rod
,
Requires: Lightning Rod (*)
Will redirect Lightning Bold if
S
is held.Will redirect Lightning Strike if
T
is held.
Recall
Requires: Lightning Rod (*)
Amplify
Requires: Lightning Rod (*)
Sparkport
Requires: Sparkport (**)
Amplify
Requires: Sparkport (**)
In Front Sparkport
Requires: Sparkport (**)
In Place Sparkport
Requires: Sparkport (**)
Far Sparkport
Requires: Sparkport (**)
Lightning Storm
Requires: Lightning Storm (*)
Concentrated Strike
Requires: Lightning Storm (*)
Straight Strike
Requires: Lightning Storm (*)
Electric Stomp
Requires: Lightning Storm (*)
Cancel
Requires: Lightning Storm (*)
Amplify
Requires: Lightning Storm (*)
Creeping Lightning Storm
Requires: Lightning Storm (*)
Concentrated Strike
Requires: Lightning Storm (*)
Straight Strike
Requires: Lightning Storm (*)
Electric Stomp
Requires: Lightning Storm (*)
Cancel
Requires: Lightning Storm (*)
Amplify
Requires: Lightning Storm (*)
Fatal Blow
Thunder Take You
+
Finishers
Fatalities
Alternating Current (Mid)
Direct Current (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Earthrealms Got Talent (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Zap Zap
+
• Press
and
rapidly during Throw.
• Final hit must come from Toward Throw.