Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Lin Kuei Kick
Shin Shatter
+
Quick Kick
+
Roundhouse
Chilled Sweep
+
Brutal Kick
+
Swing Kick
+
Jumping Attacks
Heavy Fist
Straight Punch
Cold Boot
or
Hop Attacks
Frigid Strike
,or,
Cold Front
,or,
Gettup Attacks
Axe Swipe
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Chilled Heel
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Axe Swipe
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Chilled Heel
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Forward Roll Escape
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Chinese Ninja Warrior
,
Cold Encounter
,,
Krushing Blow: Triggers in a KOMBO of 8 or more.
Icy Grave
+,
Frozen Over
+,,
Frozen Tundra
,
New Threat
,,
Unchained
+,
Final Draw
+,
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Below Freezing
,
Permafrost
+,
Frosty
+,,
Special Moves
Ice Ball
Amplify
Requires: Deep Freeze (**)
Ground Ice
Requires: Ground Ice (*)
Amplify
Requires: Ground Ice (*)
Frigid Storm
Requires: Frigid Storm (*)
Death-Circle Barrage
Requires: Death-Circle Barrage (*)
(Air) Polar Axe
Requires: (Air) Polar Axe (*)
Slide
Amplify
Krushing Blow: Triggers on the THIRD AMPLIFIED Slide to hit.
Cold Shoulder
Requires: Cold Shoulder (*)
Amplify
Requires: Cold Shoulder (*)
Krushing Blow: Triggers if this ATTACK is a KOUNTER or PUNISH.
Creeping Ice
Requires: Creeping Ice (*)
Amplify
Requires: Creeping Ice (*)
Rising Ice
Requires: Rising Ice (*)
Amplify
Requires: Rising Ice (*)
Arctic Trap
Requires: Arctic Trap (**)
Fatal Blow
Chill out
+
Finishers
Fatalities
Ice-Cutioner (Mid)
Frozen In Time (Mid)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Frosty Treats (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Off With Your Head
,
• Press
during hit.
• Final hit must come from Amplified Slide.