Cannot be canceled into special moves if Flawless Blocked.
Nose Buster
KA-BAR Slash
+
Knockout Punch
+
Rising KA-BAR
+
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Boot Bash
Low Blow
+
Recon Kick
+
Steel Toe
+
Cannot be canceled into special moves if Flawless Blocked.
Service Strike
Survival Sweep
+
Liutenant Drop
+
Krushing Blow: Triggers if the move hits the opponent TWICE in a row or BREAKS ARMOR.
KRUSHING BLOW: Triggers if the move hits the opponent TWICE in a row or BREAKS ARMOR.
Double Down
+
Cannot be canceled into special moves if Flawless Blocked.
Jumping Attacks
Air Raid
Deep Cuts
Brutal Boots
or
Hop Attacks
Bow Slam
,or,
Drop Kick
,or,
Getup Attacks
Swinging Bow
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Quick Detonation
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Flawless Block Attacks
Swinging Bow
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Quick Detonation
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Throws
Toward Throw
+or++
Krushing Blow: Triggers after not jumping, being knocked down, or becoming airborne for 10 seconds.
Back Throw
or+
Roll Escapes
Getup Forward Roll
+
Uses 1 bar of Defensive Gauge to perform Forward Roll Escape.
Getup Backward Roll
+
Uses 1 bar of Defensive Gauge to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Mad Minute
,
Code Of Honor
,,
Dont Push It
,,+
Requires: Commando (*)
Ill Give You A War
+,
Lethal Tactics
+,,
First Blood
+,
2nd hit cannot be canceled into special moves if Flawless Blocked.
The Last One
+,,
Cannot be used if 2nd hit of First Blood is Flawless Blocked.
Expandable
+,,+
Requires: Commando (*)
Mission Accomplished
,
Id Die For It!
,,
Day By Day
+,
No More POWs
+,,
Diddy-Bopping
+,+
Civilian Life
+,
Blood Trail
+,,
Most Ricky-Tick
+,,
Deadly Boondocks
+,
Nothing Is Over
+,+
Requires: Commando (*)
Special Moves
M.R.E.
Requires: M.R.E. (*)
FUBAR
Requires: FUBAR (*)
Amplify
Requires: FUBAR (*)
Krushing Blow: Triggers if opponent is hit during a GETUP ROLL.
Forward Amplify
Requires: FUBAR (*)
Krushing Blow: Triggers if opponent is hit during a GETUP ROLL.
Artillery Strike
Requires: Artillery Strike (*)
Close Artillery Strike
Requires: Artillery Strike (*)
Far Artillery Strike
Requires: Artillery Strike (*)
Hunting Bow
Cancel
Delay
Shoot Arrow
Hidden M60
Requires: Hidden M60 (*)
Amplify
Requires: Hidden M60 (*)
Claymore
Requires: Claymore (*)
Amplify
Requires: Claymore (*)
Snare Trap
Requires: Snare Trap (**)
Amplify
Requires: Snare Trap (**)
Savage Slide
Extend
Roll Back
Amplify
Krushing Blow: Triggers on the THIRD AMPLIFIED Slide to hit.
Shoulder Roll
Requires: Shoulder Roll (*)
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
Cancel
Requires: Shoulder Roll (*)
Costs 1 bar of Defensive Gauge.
Amplify
Requires: Shoulder Roll (*)
Close Shoulder Roll
Requires: Shoulder Roll (*)
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
Cancel
Requires: Shoulder Roll (*)
Costs 1 bar of Defensive Gauge.
Amplify
Requires: Shoulder Roll (*)
Far Shoulder Roll
Requires: Shoulder Roll (*)
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES an ATTACK.
Cancel
Requires: Shoulder Roll (*)
Costs 1 bar of Defensive Gauge.
Amplify
Requires: Shoulder Roll (*)
Leopard Krawl
Requires: Leopard Krawl (*)
Krawl Forward
Requires: Leopard Krawl (*)
Cancel Krawl
Requires: Leopard Krawl (*)
Quick Slash
Requires: Leopard Krawl (*)
Sneak Attack
Requires: Leopard Krawl (*)
Krushing Blow: Triggers after crawling a far distance.
Return to Krawl
Requires: Leopard Krawl (*)
Parry
Requires: Leopard Krawl (*)
Krushing Blow: Triggers after crawling a far distance.
Return to Krawl
Requires: Leopard Krawl (*)
Whip Trap
Far Whip Trap
,
Mace Trap
Requires: Mace Trap (*)
Amplify
Requires: Mace Trap (*)
Krushing Blow: Triggers if the move hits the opponent THREE times in a row.
Far Mace Trap
,
Requires: Mace Trap (*)
Amplify
Requires: Mace Trap (*)
Krushing Blow: Triggers if the move hits the opponent THREE times in a row.
Fatal Blow
Lone Wolf
+
Finishers
Fatalities
Straight To Valhalla (Far)
Parrilla Thrilla (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Demolition Man (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Silenced
+
• Press
during hit.
• Final hit must come from Toward Throw.
Splitting Headache
+,+
• Rapidly press
and
during hit.
• Final hit must come from Nothing Is Over Kombo.