Cannot be canceled into special moves if Flawless Blocked.
Heavy Hand
Strong Armed
+
Gut Buster
+
Rising Spike
+
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Koncealed Weapon
Low Stab
+
Bending Steel
+
Ankle Breaker
+
Cannot be canceled into special moves if Flawless Blocked.
Heavy Heel
Spray And Pray
+
Kriminal Kick
+
Quick Spray
+
Cannot be canceled into special moves if Flawless Blocked.
Jumping Attacks
Riveting Blow
Heavy Swipe
Spike Drop
or
Hop Attacks
Cyborg Chop
,or,
Cyber Knee
,or,
Getup Attacks
Omni Strike
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Lethal Stab
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Omni Strike
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Lethal Stab
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Getup Forward Roll
+
Uses 1 bar of Defensive Gauge to perform Getup Forward Roll.
Getup Backward Roll
+
Uses 1 bar of Defensive Gauge to perform Getup Backward Roll.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Gauge to perform (Air) Breakaway.
Kombo Attacks
Officer Murphys Law
,
Dont Move Creep
,,
Crime Prevention Unit 001
,,
Heavy Hand Of The Law
+,
Close Heavy Hand Of The Law
+,,
Far Heavy Hand Of The Law
+,,
Stay Out Of Trouble
,
Waste Makes Haste
,,
Locked Down
+,
Id Buy That For A Dollar!
+,,
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Ill Call You An Ambulance
+,
Serve The Public Trus
+,
Protect The Innocent
+,,
Uphold The Law
+,,,,,
Directive Klassified
+,
Special Moves
Straight Auto-9
Amplify
High Auto-9
Amplify
Low Auto-9
Requires: Low Auto-9 (*)
Krushing Blow: Triggers if this ATTACK is a KOUNTER or PUNISH while DUCKING under a HIGH PROJECTILE.
Amplify
Requires: Low Auto-9 (*)
Active Patrol
Requires: Active & Reactive Patrol (*)
Delay
Requires: Active & Reactive Patrol (*)
Cancel
Requires: Active & Reactive Patrol (*)
Costs 1 bar of Defensive Gauge.
Reactive Patrol
Requires: Active & Reactive Patrol (*)
Delay
Requires: Active & Reactive Patrol (*)
Cancel
Requires: Active & Reactive Patrol (*)
Costs 1 bar of Defensive Gauge.
Trick Shot
Requires: Trick Shot (*)
Close Trick Shot
,
Requires: Trick Shot (*)
Far Trick Shot
,
Requires: Trick Shot (*)
Cobra Assault Cannon
Krushing Blow: Triggers if this move KOUNTERS or PUNISHES a very close opponent.
Amplify
Arm Crowd Control Cannon
Requires: Arm Crowd Control Cannon (*)
Delay
Requires: Arm Crowd Control Cannon (*)
Amplify
Requires: Arm Crowd Control Cannon (*)
Riot Shield
Delay
Amplify
Krushing Blow: Triggers after parrying a GEETUP ATTACK or FLAWLESS BLOCK ATTACK.
Terminal Strip
Requires: Terminal Strip (*)
Krushing Blow: Triggers if this ATTACK is a KOUNTER or PUNISH to aROOLL ESCAPE.
Amplify
Requires: Terminal Strip (*)
Delay
Requires: Terminal Strip (*)
Away Amplify
Requires: Terminal Strip (*)
Flamethrower
Requires: Flamethrower (*)
Amplify
Requires: Flamethrower (*)
(Air) OCP Charge
Requires: (Air) OCP Charge (*)
Krushing Blow: Triggers if this move KOUNTERS or PUNISHES a grounded opponent from MAXIMUM RANGE or BREAKS ARMOR.
Electric Shield
Requires: (Air) OCP Charge (*)
Costs 1 bar of Defensive and Offensive Gauge.
Shoulder Crowd Control Cannon
Amplify
Amplify
Requires: Upgraded (*)
Close Shoulder Crowd Control Cannon
,
Amplify
Amplify
Requires: Upgraded (*)
Far Shoulder Crowd Control Cannon
,
Amplify
Amplify
Requires: Upgraded (*)
Very Far Shoulder Crowd Control Cannon
,
Amplify
Cheval Trap
Requires: Cheval Trap (*)
Amplify
Requires: Cheval Trap (*)
Close Cheval Trap
,
Requires: Cheval Trap (*)
Amplify
Requires: Cheval Trap (*)
Far Cheval Trap
,
Requires: Cheval Trap (*)
Amplify
Requires: Cheval Trap (*)
Very Far Cheval Trap
,
Requires: Cheval Trap (*)
Fatal Blow
ED-209
+
Finishers
Fatalities
Dead Or Alive (Close)
Thank You For Your Cooperation (Mid)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Beakin It Down (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Kase Klosed
+
• Press
during hit.
• Final hit must come from Toward Throw.