Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Leaping Heel
Patella Smash
+
Kew Whip
+
Heel Drop
Achilles Slicer
+
Wheeling Crash
+
Tousle Twist
+
Jumping Attacks
Aerial Burst
Royal Whip
Royal Descent
or
Hop Attacks
Crashing Edict
,or,
Spiral Weave
,or,
Getup Attacks
Hair Snap
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Fanning Out
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Hair Snap
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Fanning Out
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Getup Forward Roll
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Getup Backward Roll
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
You Will Die
,
Come Forward
,,
Pathetic And Weak
,
Banshees Cry
,,
Queenns Wrath
+,
Evil Queen
+,,+
Malevolent Queen
+,,+
Jerods Betrayer
+,
Back It Up
+,,
Krushing Blow: Triggers if only the final hit connects.
Bride Of Kahn
+,,
Dark Intentions
+,+
Special Moves
Mane Squeeze
Amplify
Amplify Away
Hair Kut
Requires: Hair Kut (**)
Amplify
Requires: Hair Kut (**)
Scream
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES.
Delay
Amplify
Cancel
+
Costs 1 bar of Defensive Gauge.
Maleficent March
Requires: Maleficent March (*)
Krushing Blow: Triggers if this ATTACK connects after marching a FAR distance.
Delay
Requires: Maleficent March (*)
Amplify
Requires: Maleficent March (*)
Cancel
Requires: Maleficent March (*)
Costs 1 bar of Defensive Gauge.
Shriek
Requires: Maleficent March (*)
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES.
Delay
Requires: Maleficent March (*)
Amplify
Requires: Maleficent March (*)
Cancel
+
Requires: Shriek (*)
Costs 1 bar of Defensive Gauge.
(Air) Deadly Echo
Requires: (Air) Deadly Echo (*)
(Air) Far Deadly Echo
,
Requires: (Air) Deadly Echo (*)
(Air) Royal Trap
Requires: (Air) Royal Trap (*)
(Air) Bellowing Banshee
Requires: (Air) Bellowing Banshee (*)
(Air) Banshee Dash
Requires: (Air) Banshee Dash (*)
Amplify
Requires: (Air) Banshee Dash (*)
(Air) Banshee Barrage
Requires: (Air) Banshee Barrage (*)
Amplify
Requires: (Air) Banshee Barrage (*)
Low Star Screamer
Requires: (Air) Low Star Screamer (*)
Amplify
Requires: (Air) Banshee Barrage (*)
Regal Presence
Star Screamer
Requires: Enhanced Regal Presence (**)
Scream
Requires: Enhanced Regal Presence (**)
Queens Dominion
Requires: Enhanced Regal Presence (**)
Dash
Cancel
(Air) Regal Presence
Star Screamer
Requires: Enhanced Regal Presence (**)
Scream
Requires: Enhanced Regal Presence (**)
Queens Dominion
Requires: Enhanced Regal Presence (**)
Dash
Cancel
Whip & Flip
Requires: Whip & Flip (*)
Krushing Blow: KRUUSHING BLOW: Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack.
Close Whip & Flip
,
Requires: Whip & Flip (**)
Krushing Blow: KRUUSHING BLOW: Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack.
Far Whip & Flip
,
Requires: Whip & Flip (**)
Krushing Blow: KRUUSHING BLOW: Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack.
(Air) Whip & Flip
,
Requires: Whip & Flip (**)
Krushing Blow: KRUUSHING BLOW: Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack.
Fatal Blow
Edenian Royal Decree
+
Finishers
Fatalities
Scream Queen (Close)
Hair Today Gone Tomorrow (Mid)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Sweet Serenade (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Edenian Guillotine
+
• Press
during hit.
• Final hit must come from Toward Throw.
Violent Uprising
• Rapidly press
and
during hit.
• Final hit must come from Back Throw.