Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Straight Kick
Shadow Slice
+
High Kick
+
Boot Slide
+
Dark Heel
Sickle Sweep
+
Sneaky Saibot
+
Sickle Strike
+
Jumping Attacks
Dark Jab
Sickle Swipe
Wraith Kick
or
Hop Attacks
Sickle Slam
,or,
Spinning Wraith
,or,
Getup Attacks
Slick Sickle
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Wraith Booot
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Slick Sickle
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Wraith Booot
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Creeping Shadow
,
Empty Grave
,,
Tormented Souls
,,
As One
+,+
For The Brotherhood
+,+,
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Total Darkness
,
Resurrected
,,
Fade To Black
+,
Evil Within
+,,
Wailing Wraith
+,,,
Sinister Silhouette
+,+
Krushing Blow: Triggers if opponent was STAND BLOCKING.
Special Moves
Spirit Ball
Requires: Spirit Ball (*)
Ghost Ball
Requires: Ghost Ball (*)
Shadow Tackle
Krushing Blow: Triggers if you have connected with at least 10 SHADOW special moves.
Amplify
Shadow Strike
Requires: Shadow Strike (*)
Shadow Slide
Requires: Shadow Slide (*)
Sickle Toss
Requires: Sickle Toss (*)
Amplify
Close Sickle Toss
,
Requires: Sickle Toss (*)
Amplify
Requires: Sickle Toss (*)
Far Sickle Toss
,
Requires: Sickle Toss (*)
Amplify
Requires: Sickle Toss (*)
Sickle Snag
Requires: Sickle Snag (*)
Amplify
Rising Shadow Kick
(Air) Sickle Port
Requires: (Air) Sickle Port (*)
Amplify
Requires: (Air) Sickle Port (*)
(Air) Shadow Dive
Requires: (Air) Shadow Dive (*)
Tele-Slam
Amplify
Amplify
Requires: Shadow Portals (*)
(Air) Tele-Slam
Requires: (Air) Tele-Slam (*)
Amplify
Requires: (Air) Tele-Slam (*)
Fatal Blow
Together Again
+
Finishers
Fatalities
Split Decision (Mid)
Double Trouble (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Me And My Shadow (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Decapper
• Must have at least 40% health.
• Hold
during Throw.
• Final hit must come from Back Throw.
Skinned
+
• A Mercy must have been performed.
• Final hit must come from Toward Throw.