Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Dragon Kick
Quick Step
+
Double Dragon Kick
+
Crouching Kick
+
Shaolin Spin
Chaku Sweep
+
Lotus Strikes
+
Dragons Tail
+
Jumping Attacks
Fist of the Lotus
Dragon Claw
Heavy Heel
or
Hop Attacks
One Inch Punch
,or,
Flame Stomp
,or,
Getup Attacks
Rising Dragon
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Game of Death
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Rising Dragon
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Game of Death
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Total Distruction
,
Twin Lotus
,,
Dark Orders
+,,
The Time Has Come
,,
Done Listening
,,,
Lost Soul
+,+
No Loyalty
,
A Quick End
,,
This Will Hurt
+,
Dragons Breath
+,,,
Shaolin Warrior
+,
Chinese Warrior
+,,+
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Special Moves
Fireball
Amplify
(Air) Fireball
Amplify
Low Fireball
Requires: Low Fireball (*)
Amplify
Requires: Low Fireball (*)
Flying Dragon Kick
Krushing Blow: Triggers if this move KOUNTERS or PUNISHES from MAXIMUM RANGE or a KOMBO of (Air) Fireball into Flying Kick.
Amplify
Bicycle Kick
Krushing Blow: Triggers if Bicycle Kick has been AMPLIFIED 3 times in a match.
Amplify
Further Amplify
Dragon Fire
Requires: Dragon Fire (*)
Dragons Gift
Requires: Dragon's Gifts (*)
Shaolin Trip
,
Requires: Dragon's Gifts (*)
Shaolin Stomp
,
Requires: Dragon's Gifts (*)
Shaolin Strike
,
Requires: Dragon's Gifts (*)
Dragon Parry
Requires: Dragon Parry (*)
Krushing Blow: Triggers if this move PARRIES a GETUP or BLOCK ATTACK.
Amplify
Requires: Dragon Parry (*)
Energy Parry
Requires: Energy Parry (*)
Kusari Slam
Requires: Kusari Slam (*)
Release Forward
Requires: Kusari Slam (*)
Amplify
Requires: Kusari Slam (*)
Shaolin Vanish
Requires: Shaolin Vanish (*)
Nunchaku Stance
Requires: Nunchaku Stance (**)
Nunchaku Dance
Requires: Nunchaku Stance (**)
Nunchaku Absorb
Requires: Nunchaku Stance (**)
Nunchaku Flurry
Requires: Nunchaku Stance (**)
Krushing Blow: Triggers if all other Nunchaku Stance attacks have hit this match.
Shaolin Stance
Requires: Shaolin Stance (*)
Monk Fury
Requires: Shaolin Stance (*)
Sneaky Monk
Requires: Shaolin Stance (*)
Cancel
Requires: Shaolin Stance (*)
Fatal Blow
Enter The Dragon
+
Finishers
Fatalities
Burn Out (Close)
Belly of the Beast (Mid)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Shaolin Hustle (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
One Inch Death Strike
• Must connect with 2 Dragon Parries during the match.
• Final hit must come from Dragon Parry.