Cannot be canceled into special moves if Flawless Blocked.
Katar Stab
Heavy Slide
+
Spinning Blade
+
Rising Spike
+
Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Royal Heel
Edenian Step
+
Heavy Tide
+
Undertow
+
Cannot be canceled into special moves if Flawless Blocked.
Shallow Break
Sweeping Prince
+
Low Tide
+
Tubular Toe
+
Cannot be canceled into special moves if Flawless Blocked.
Jumping Attacks
Edenian Strike
Katar Kutter
Downpour
or
Hop Attacks
Katar Lunge
,or,
Kickflip
,or,
Getup Attacks
Katar Swipe
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Quick Splash
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Flawless Block Attacks
Katar Swipe
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Quick Splash
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Getup Forward Roll
+
Uses 1 bar of Defensive Gauge to perform Forward Roll Escape.
Getup Backward Roll
+
Uses 1 bar of Defensive Gauge to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Thicker Than Water
,
Lets Get Krazy
+,
Scandalous
,,
What The Hail
+,
Cannot be used if Power Blast is Flawless Blocked.
Delay
Soggy Bottoms
+,
Cannot be used if Power Blast is Flawless Blocked.
Deadly Tsunami
,,
Insatiable Prince
,,,+
No Rain, No Gain
,,+
Rising Water
+,
Thieves In Edenian Temple
+,,
Rain Or Shine
+,+
When Mortals Kry
+,+
Krushing Blow: Triggers if this ATTACK is a KOUNTER or PUNISH.
Prince Of Pain
+,+,
Rain And Suffering
+,
Special Moves
Riptide
Requires: Riptide (*)
Geyser Palm
Requires: Geyser Palm (*)
Amplify
Requires: Geyser Palm (*)
Katar Toss
Amplify
Water Ball
Requires: Water Ball (*)
Amplify
Requires: Water Ball (*)
Amplify Away
Requires: Water Ball (*)
Amplify Forward
Requires: Water Ball (*)
Amplify Down
Requires: Water Ball (*)
Amplify Up
Requires: Water Ball (*)
Purple Pain
Requires: Purple Pain (*)
Amplify
Requires: Purple Pain (*)
Close Purple Pain
,
Requires: Purple Pain (*)
Amplify
Requires: Purple Pain (*)
Far Purple Pain
,
Requires: Purple Pain (*)
Amplify
Requires: Purple Pain (*)
Very Far Purple Pain
,
Requires: Purple Pain (*)
Amplify
Requires: Purple Pain (*)
Argus Plunge
Amplify
Krushing Blow: Triggers after traveling a short distance before the attack connects or BREAKS ARMOR.
Amplify Behind
Krushing Blow: Triggers after traveling a short distance before the attack connects or BREAKS ARMOR.
Quantum Slice
Requires: Quantum Slice (*)
Amplify
Requires: Quantum Slice (*)
Krushing Blow: Triggers after absorbing 2 projectiles with Quantum Rift.
(Air) Quantum Slice
Requires: (Air) Quantum Slice (*)
Amplify
Requires: (Air) Quantum Slice (*)
Krushing Blow: Triggers after absorbing 2 projectiles with Quantum Rift.
Second Amplify
Requires: (Air) Quantum Slice (*)
(Air) Driving Quantum Slice
Requires: (Air) Quantum Slice (*)
Amplify
Requires: (Air) Quantum Slice (*)
Krushing Blow: Triggers after absorbing 2 projectiles with Quantum Rift.
Tidal Wave
Requires: Tidal Wave (*)
Amplify
Requires: Tidal Wave (*)
Hydroplane
Requires: Hydroplane (*)
Krushing Blow: Triggers after being delayed for a short time.
Delay
Requires: Hydroplane (*)
Cancel
Requires: Hydroplane (*)
Costs 1 bar of Defensive Gauge.
Amplify
Requires: Hydroplane (*)
Krushing Blow: Triggers after being delayed for a short time.
Geyser Kick
Amplify
Hydro Boost
Requires: Hydro Boost (*)
Amplify
Requires: Hydro Boost (*)
Retreating Hydro Boost
,
Requires: Hydro Boost (*)
Amplify
Requires: Hydro Boost (*)
Advancing Hydro Boost
,
Requires: Hydro Boost (*)
Amplify
Requires: Hydro Boost (*)
Evaporate
Extend
Quantum Rift
Requires: Quantum Rift (*)
Amplify
Requires: Quantum Rift (*)
Cancel
Requires: Wave Dash (*)
Costs 1 bar of Defensive Gauge.
Wave Dash Forward
Requires: Wave Dash (*)
Wave Dash Away
Requires: Wave Dash (*)
Fatal Blow
Rain Check
+
Far Rain Check
++
Finishers
Fatalities
Eye-Solated (Anywhere)
Power Washer (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Sofishticated (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Royal Execution
+
• Must hold
during hit.
• Final hit must come from Toward Throw.
Bubbling Up
,
• Must hold
during hit.
• Final hit must come from Amplified Water Wall.