Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Crack The Whip
Spear Stab
+
Spear Strike
+
Snap Kick
Reaching Whip
+
Gut Buster
+
Spinning Scythe
+
Jumping Attacks
Bleeding Dagger
Downward Stab
Blood Kick
or
Hop Attacks
Punishing Spear
,or,
Krimson Kick
,or,
Gettup Attacks
Bloody Boots
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Side Slice
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Bloody Boots
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Side Slice
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Redrum
,
Marrow Massacre
,,
Thicker Than Water
+,
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Komplete Carnage
,
The End Is Nigh
,,
Quick Transfusion
+,
Simple Slaughter
+,
Koagulation
,
Bleeding
+,
Special Moves
Bloodshot
Amplify
Dagger Dance
Requires: Dagger Dance (*)
Delay
Requires: Dagger Dance (*)
Amplify
Requires: Dagger Dance (*)
Krushing Blow: Triggers on THIRD parry in a match.
Blood Ritual
Requires: Blood Ritual (*)
Extend
Requires: Blood Ritual (*)
Blood Ball
Amplify Slow
Requires: Blood Flow (**)
Amplify Fast
Requires: Blood Flow (**)
Blood Spatter
Amplify
Blood Trail
Amplify
Killer Clot
Requires: Killer Clot (*)
Krimson Shield
Requires: Krimson Shield (*)
Red Rain
Requires: Red Rain (*)
Cell Siphon
Requires: Cell Siphon (*)
Amplify
Requires: Cell Siphon (*)
Retch-Rebution
Requires: Retch-Rebution (*)
Amplify
Requires: Cell Siphon (*)
Close Retch-Rebution
,
Requires: Retch-Rebution (*)
Amplify
Far Retch-Rebution
,
Requires: Retch-Rebution (*)
Amplify
Boiling Point
Requires: Boiling Point (*)
Amplify
Close Boiling Point
,
Requires: Boiling Point (*)
Amplify
Far Boiling Point
,
Requires: Boiling Point (*)
Amplify
Blood Tentacle
Close Blood Tentacle
,
Far Blood Tentacle
,
Very Far Blood Tentacle
,
Red Mist
Requires: Red Mist (*)
Bloodport
Requires: Bloodport (*)
Bloodport In Front
Requires: Bloodport (*)
Bloodport Behind
Requires: Bloodport (*)
Fatal Blow
Bloody Fun
+
Finishers
Fatalities
Bloody Mess (Mid)
Heart Condition (Mid)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
Masterpiece (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Melted
• Must have at least 50% health and be a great distance away.
• Hold