Krushing Blow: Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK.
Violent Heel
Death Spin
+
Korrupted Kick
+
Leg Check
+
Malice Mace
Tax Burden
+
Mace Drop
+
Low Mace
+
Jumping Attacks
Punishing Strike
Kura Slam
Kura Heel
or
Hop Attacks
Menacing Fist
,or,
Debt Kick
,or,
Getup Attacks
Flailing Mace
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Rising Flames
+
Can only be performed after being KNOCKED DOWN.
Costs 1 bar of Defensive Meter and Offensive Meter.
Flawless Block Attacks
Flailing Mace
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Rising Flames
+
Can only be performed after connecting a FLAWLESS BLOCK.
Costs 1 bar of Defensive Meter and Offensive Meter.
Throws
Toward Throw
+or++
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Back Throw
or+
Krushing Blow: Triggers if opponent failed THROW ESCAPE during the previous THROW.
Roll Escapes
Forward Roll Escape
+
Uses 1 bar of Defensive Meter to perform Forward Roll Escape.
Away Roll Escape
+
Uses 1 bar of Defensive Meter to perform Away Roll Escape.
Air Escape
(Air) Breakaway
+
Uses 2 bars of Defensive Meter to perform (Air) Breakaway.
Kombo Attacks
Blood Money
,
Price To Pay
,,
The Enforcer
+,
Chaotic Magic
+,,
Ill-Gotten Gains
+,
Slice And Dice
+,,+
Debt Is Paid
+,,+
Mine Mine Mine
,+
Play For Souls
,+,
Krushing Blow: Triggers if this KOMBO ATTACK is a KOUNTER or PUNISH.
Pillaged
+,
Taxed
+,,+
Lie And Cheat
+,
Greed
+,,
Take It All
,
Krushing Blow: Triggers if opponent is DUCK BLOCKING when the second hit of the KOMBO connects.
Paid In Full
+,
With Interest
+,,
Take And Deny
+,,,
No Collateral
,
Ravages Of Time
,,
Special Moves
Demonic Mace
Krushing Blow: Triggers if fully CHARGED.
Charge
Cancel
Up Demonic Mace
Requires: Up Demonic Mace (*)
Charge
Requires: Up Demonic Mace (*)
Cancel
Requires: Up Demonic Mace (*)
Vial Of Sorrow
Requires: Vial Of Sorrow (*)
Close Vial Of Sorrow
,
Requires: Vial Of Sorrow (*)
Far Vial Of Sorrow
,
Requires: Vial Of Sorrow (*)
(Air) Vial Of Sorrow
Requires: Demonic Comet (*)
(Air) Close Vial Of Sorrow
,
Requires: Demonic Comet (*)
(Air) Vial Of Sorrow
,
Requires: Demonic Comet (*)
Shotel Fury
Amplify
Demonic Clutch
Requires: Demonic Clutch (*)
Krushing Blow: Triggers if opponent is hit during a GETUP ROLL.
Bag Bomb
Requires: Bag Bomb (*)
Far Bag Bomb
,
Requires: Bag Bomb (*)
(Air) Bag Bomb
Requires: Bag Bomb (*)
(Air) Far Bag Bomb
,
Requires: Bag Bomb (*)
Damned Bola
Delay
Cancel
Amplify
Relic Absorb
Extend
Amplify
War-Quoit Toss
Requires: War-Quoit Toss (*)
Krushing Blow: Triggers if opponent is standing in Vial of Sorrow.
Amplify
Requires: War-Quoit Toss (*)
Relic Lure
Requires: Relic Lure (*)
Amplify
Requires: Relic Lure (*)
Fade Out
Requires: Fade Out (*)
Far Fade Out
,
Requires: Fade Out (*)
Costs 1 bar of Defensive Gauge and Offensive Gauge.
Fatal Blow
A Slight Donation
+
Finishers
Fatalities
For The Kollection (Close)
Head Lantern (Close)
Stage Fatality (Close)
Can only be performed on certain stages.
Mercy (Mid)
+
Friendship
One Man Band (Mid)
KOMPETITIVE REQUIREMENTS:
• No Blocking during the final round of a Kompetitive Match.
• Friendships can be performed anytime outside of Kompetitive Matches.
Brutalities
The Klassic
+
• DO NOT block an attack during the final round.
• Must hold
.
• Final hit must come from an Uppercut
+
.
Should Have Paid
• Rapidly press
and
during hit.
• Final hit must come from Back Throw.