during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Final Fist
+
Academic Pain
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Knee Buster
+
Debonair Strike
+
Crisis Kick
+
Air Attacks
Flying Kick
Double Down
Bat-Boots
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Oracle's Visions
,
Miss Gordon
,,
All Star
,,+
No Man's Land
,,+,
Secret Identity
,,+,+
Foxy Origin
,,
Gotham Knight-ess
,
Red Handed
,,+
Balad of Babs
,,+
Dressed to Thrill
+,
The Killing Joke
,
Dark Secrets
,
Pretty in Black
,,
Mentor's Method
+,
No Joke
+,+
The Hard Way
+,+
DeTangled
+,
Noir Thrill
+,,
Virus Purge
+,
Bounce Cancels
Academic pain
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Straight Justice
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Smoke Bomb
Disappearing in a cloud of smoke, Batgirl targets her opponent's location and rappels from above in an attempt to grab them and deliver a powerful kick.
Meter Burn
Pressing
during Smoke Bomb will suspend the opponent in air, allowing for follow-up attacks.
(Air) Smoke Bomb
Disappearing in a cloud of smoke, Batgirl targets her opponent's location and rappels from above in an attempt to grab them and deliver a powerful kick.
Meter Burn
Pressing
during Air Smoke Bomb will suspend the opponent in air, allowing for follow-up attacks.
Batarang
Batgirl throws a single, long range batarang at her opponent.
Meter Burn
Pressing
during Batarang will allow Batgirl to throw 3 additional Batarangs toward the ground.
Meter Burn
,
Pressing
,
during Batarang will allow Batgirl to throw 3 additional Batarangs upwards.
Flying Bat
Flying Bat is a leaping uppercut that launches the opponent on contact.
Meter Burn
Pressing
during Flying bat will return Batgirl to the ground instantly in a cloud of smoke, allowing for follow-up attacks.
Redemption
Redemption charges at her opponent with a flurry of gus-busting attacks that end in a knockdown.
Meter Burn
Pressing
during Redemption will switch the final punch with an uppercut, launching the opponent and allowing for follow-up attacks.
Bat-Evade
Bat Evade allows Batgirl to quickly leap back and into the air, leading to additional attacks.
Flying Kick
Pressing
during Bat Evade performs a quick flying kick that is best suited as a counter to other air attacks.
Scatter Bombs
Pressing
during Bat Evade releases a spread of scatter bombs directly in front of Batgirl.
Dive Kick
Pressing
during Bat Evade performs a fast dive kick that knocks down on impact.
Meter Burn
Pressing
during Evasive Bomb will combo into Air Smoke Bomb.
Bat Wheel
Bat Wheel is a flipping 2-hit cartwheel attack followed by a spinning backfist for a total of 3 brutal strikes.
Low Punch
Holding
during Bat Wheel changes the final hit into a crouching punch that must be blocked low.
Side Kick
Holding
during Bat Wheel changes the final hit into a side kick that inflicts increased damage.
Bab's Bola
Bab's Bola is a full screen projectile that restrains the opponent long enough for Batgirl to follow up with an additional combo.
Meter Burn
Pressing
during Bab's Bola will detonate the Bola, launching the opponent and allowing Batgirl to follow up with an additional attack.
Super Move
High-Wire Act
+
Batgirl slams her electrified Gadget Gauntlets together, creating a shockwave that if landed stuns the opponent and leads to an acrobatic display of graceful, but deadly, attacks.
High-Wire Act can only be performed while airborne.
Character Power
Gatham's Gauntlets
Pressing
switches Batgirl's Gotham's Gauntlets between Punch Blades and Electrified Knuckles.
The Punch Blades inflict additional damage on all normal and special attacks landed with Batgirl's fists.
The Electrified Knuckles inflict additional damage on blocking opponents with any attack landed with Batgirl's fists.