during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Cross Swipe
+
Charge Overhead
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Flying Low
+
Quick Jab
+
Uppercut
+
Low Poke
+
Air Attacks
Steel Fist
Double Fist
Hammer Punch
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
It's A Bird
,
Great Purge
,,
Kryptonite Bash
,,
Speeding Bullet
,
The Last Son
,,
Unstoppable
+,
Solitude Strikes
+,
Steel Rush
+,+
Man of Steel
+,+,
Bounce Cancels
Charge Overhead
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Charge Punch
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Super Breath
Super Breath sends out a close range gust of wind that knocks opponents back a large distance.
Meter Burn
Pressing
during Super Breath will freeze the opponent solid, allowing Superman to perform follow-up attacks.
Heat Vision
Heat Vision is a fullscreen projectile that sends a ray of energy across the floor, creating a bean of damaging force.
Meter Burn
Pressing
on a successful Heat Vision hit will send out an additional, more powerful blast of energy that hurls the opponent back.
Heat Vision
(Air) Heat Vision is a fullscreen projectile that sends a ray of energy across the floor, creating a bean of damaging force.
Meter Burn
Pressing
on a successful (Air) Heat Vision hit will send out an additional, more powerful blast of energy that hurls the opponent back.
Rising Grab
Rising Grab travels up into the air a short distance and grabs airborne opponents.
Meter Burn
Pressing
during a successful Rising Grab increases the height of the final throw and increases the damage.
Flying Punch
Flying Punch is an advancing attack that does moderate damage and knocks down.
Meter Burn
Pressing
during Flying Punch adds 2 additional hits for more damage.
(Air) Flying Ground Smash
+
Flying Ground Smash is an overhead air to ground attack that does heavy damage.
Meter Burn
Pressing
on a successful Flying Ground Smash will lift the opponent into the air and slam them to the ground for additional damage.
Heat Zap
Heat Zap is a long range projectile that does moderate damage.
Low Scoop
Low Scoop is a low hitting attack that flips an opponent off their feet, leading to follow-up attacks or combos.
Super Move
Kryptonian Smash
+
Superman quickly flies towards the opponent with a grab attack, which if successful, is followed by a massive punch that sens them into orbit. Superman follows them into space before punching them back to the ground.
Character Power
Fury of Krypton
Fury of Krypton will cause Superman's attacks to ignore armor and inflict increased damage for a short time.
Air Dash
or
While in the air, Superman can air dash by tapping