during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Lethal Legs
+
Doom Slice
+
Blade Overhead
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Punishing Jab
+
Toasty Poke
+
Uppercut Fury
+
Front Sweep
+
Gut Pain
+
Air Attacks
Flying Revenge
Painless Slam
Soulless Slice
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Eternal Vengeance
,
Torment
,,
Damnation
,,
Burning Soul
+,
Dead End
+,,
Bloodbath
+,
Underworld
,
Brimstone
,,
Gravedigger
,+
Doom Blade
+,
Soulless
+,,+
Revenge
+,,+
Bounce Cancels
Blade Overhead
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Inner Power
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Bloody Spear
Bloody Spear is a long range projectile that impales the opponent and drags them to Scorpion, who delivers a powerful flaming punch.
Meter Burn
Pressing
during Bloody Spear will stop the victim directly in front of Scorpion allowing for a free follow-up attack.
Hell Fire
Scorpion summons a pillar of flame, which after a slight delay, erupts at his opponent's current location.
Meter Burn
Pressing
during Hell Fire will increase the size of the pillar and will also allow it to hit grounded opponents.
Teleport Punch
Teleport punch quickly warps Scorpion behind his opponent while delivering a quick flaming punch.
Meter Burn
Pressing
during Teleport Punch will add an additional attack and launch the opponent, allowing for a follow-up attack.
(Air) Teleport Punch
Air Teleport Punch quickly warps Scorpion behind his opponent while delivering a quick flaming punch.
Meter Burn
Pressing
during Air Teleport Punch will add an additional attack and launch the opponent, allowing for a follow-up attack.
Leg Takedown
Leg Takedown is a quick low attack that trips the opponent for moderate damage.
Flip Kick
Flip Kick is a moderately damaging attack that is equally useful against ground or airborne opponents.
Air Throw
+
Air Throw is an extremely effective Anti-Air attack that can also be added to an air combo or after any attack that launches.
Super Move
Welcome to the Netherrealm
+
Scorpion teleports behind his opponent while delivering a vicious flaming kick, transporting both Scorpion and his victim to the Netherrealm for a brutal beating.
Character Power
Shroud of Flames
Pressing
summons the flames of the Netherrealm, encasing Scorpion in an aura of fire that continuously damages his opponent while close.