during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Belly Buster
+
Downward Crowbar
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Knee Slapper
+
Upward Crowbar
+
Sweep Kick
+
Air Attacks
Straight Heel
Air Hinge Kick
Flying Crowbar
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Suicide King
,
Last Laugh
,,
Give Me A Smile
,,
Punch Line
+,
Die Laughing
,
Put It There Pal
,,
HA HA HA HA
,,
Clown Prince
+,
Full Deck
+,,
Joke's On You
+,
Mad Love
,
Shank Shank
,,
No More Jokes
,
Bounce Cancels
Downward Crowbar
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Crowbar Slam
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Crowbar
Crowbar begins with an overhead strike that knocks down the opponent and continues with 2 follow-up strikes.
Meter Burn
Pressing
during Crowbar will unleash a maniacal barrage of additional crowbar strikes, bringing the total hits up to 6.
Laughing Gas
Joker's Laughing Gas canister travels in a lazy arc towards the opponent and causes moderate damage if it connects.
Meter Burn
Pressing
while the canister is in flight or after it connects with the opponent will fire a blast from Joker's revolver, exploding the canister and causing additional damage while launching the opponent.
Rolling Laughing Gas
Rolling Laughing Gas is a slow moving projectile that must be blocked low.
Meter Burn
Pressing
while the canister is rolling or after it connects with the opponent will fire a blast from Joker's revolver, exploding the canister and causing additional damage while launching the opponent.
BANG!
Joker's BANG! is a powerful full screen projectile utilizing his comically long barreled revolver.
BANG! can be delayed by holding
.
BANG! can be cancelled during the delay by Dashing Forward or Backwards.
Chattering Teeth
Chattering Teeth is a low attack that explodes after a short delay.
Mid Chattering Teeth
,
Mid Chattering Teeth is a low attack that explodes after a short delay.
Far Chattering Teeth
,
Far Chattering Teeth is a low attack that explodes after a short delay.
Acid Blossom
Acid Blossom is a quick burst of acidic goo launched from Joker's lapel flower that causes moderate damage.
Super Move
Let's Be Serious
+
The Joker's Super Move begins with an incredibly fast pie-based projectile that staggers the opponent if it connects, setting up a furious barrage of crowbar strikes and other attacks with various gadgets hidden in his jacket.
Character Power
Joker's Wild
Joker's Wild can be used to parry high or low attacks and retaliate with a quick knife strike.
Press
+
to parry low attacks.
Each successful parry will increase The Joker's HA! Meter by 1 (up to a maximum of 3).
For each HA! The Joker gains slightly increased movement speed.