during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Brute Force
+
Megaton
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Low Fist
+
Upward Strike
+
Sweeping Hook
+
Air Attacks
Heavy Hitter
Powerdriver
Earth Shattering
Falling Brimstone
+
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Complete Destruction
,
Hunter
,,
Worlds Collide
,
Reign Supreme
,,
Prehistoric Kryptonian
+,
Crisis
,
The Ultimate
,,+
Agony
,
Infinite Power
,,+
Alpha-Omega
+,
Ravage
+,
Countless Deaths
+,,
The Destroyer
,
Bounce Cancels
Megaton
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Crushing Strike
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Air Snatch
Air Snatch grabs airborne opponents and breaks them over his back.
Meter Burn
Pressing
on a successful grab will send the opponent high into the air where they drop onto the spiked back of Doomsday for 2 hits and additional damage.
Venom
Venom is a dashing shoulder charge that inflicts moderate damage and knocks down.
Meter Burn
Pressing
during Venom will add an additional hit for more damage.
Upward Venom
Upward Venom performs a leaping shoulder charge intended to counter airborne opponents.
Meter Burn
Pressing
during Upward Venom will perform a diving 2 legged kick that sends Doomsday and his opponent quickly back to the ground.
Earth Shake
Earth Shake performs a 2 hit overhead attack that knocks the opponent down.
Meter Burn
Pressing
during Earth Shake will reduce the total hits to 1 but will launch the opponent close to Doomsday for easy follow-up attacks or combos.
Supernova
Supernova begins with a quick leap into the air that can hit close opponents before travelling back down to perform a powerful shoulder drop ground pound for a potential 2 hits.
Meter Burn
Pressing
during Supernova will cause the shoulder drop portion of the attack to track the opponent's location.
Super Move
Mass Destruction
+
Starting with a quick, short range unblockable grab, Mass Destruction sends Doomsday and the opponent plowing through the core of the planet.
Character Power
Doom To All
Doom To All augments Doomsday's already resilient body with a layer of rock-hard armor that prevents him from being knocked down or launched for a short period of time.