during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Ear Smash
+
Overhead Bash
+
Hammer Slam
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Revolver Poke
+
Spinning Pistols
+
Single Shot
+
Air Attacks
Side Kick
Double Kick
Double Stomp
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Naughty-Naughty
,
I Hope It Hurst
,,
Girls Best Friend
,
Rude Joke
,,
Irresistable
+,
Let's Play
+,,
For Mistah J.
+,
Miss Me
,+
Hi Puddin
,+
Pleased To Meetcha
,+
He Loves Me
+,
Don't Get hurt
+,
That's Cute
+,
Lollipops
,
Bounce Cancels
Hammer Slam
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Harley Swing
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Pop Pop
Pop Pop can be charged by holding
.
Pop Pop can be canceled by Dashing Forward or Backwards while charging.
A fully charged Pop Pop deals unblockable damage to the opponent, but there is a chance that Harley's gun will fire a dud instead.
Meter Burn
Pressing
during Pop Pop cancels the recovery time of the blast and allows Harley to move around instantly.
Line of Fire
Line of Fire is a fast, long range projectile that deals moderate damage.
Meter Burn
Pressing
during Line of Fire triggers an additional gunshot and deals more damage.
Heads Up
Heads Up is a fast, anti-air gunshot that hits airborne opponents.
Meter Burn
Pressing
during Heads Up fires an additional gunshot and deals more damage.
(Air) Oopsy Daisy
Oopsy Daisy is Harley's air to ground gunshot that deals moderate damage to her opponent.
Meter Burn
Pressing
during Oopsy Daisy triggers an additional gunshot, deals more damage, and keeps Harley in the air longer.
Cupcake Bomb
Cupcake Bomb is an overhead projectile thrown at an arc.
Meter Burn
Pressing
during Cupcake Bomb tosses out three cupcakes covering a larger area and dealing more damage.
Play Doctor
Play Doctor is an unblockable grab that can hit grounded or airborne opponents.
Meter Burn
Pressing
during Play Doctor injects a powerful poison into the opponent that deals additional damage over time.
Silly Slide
Silly Slide allows Harley to quickly close in on her opponent.
Harley can cancel her Silly Slide by performing her Tantrum Stance.
Tantrum Stance
Tantrum Stance is initiated with a quick low attack, leaving Harley on the ground.
Harley can cancel out of her Tantrum stance by rolling forwards or backwards.
Forward Cartwheel
Performs a Forward Cartwheel that leads into a ground bounce.
Hand Stand
Performs a handstand drop kick that leads to a knockdown.
Bullet Frenzy
Fires a single gunshot up at an angle, which if hits, fires a barrage of bullets into her opponent.
Forward Sommersault
Performs a Forward Roll.
Backward Sommersault
Performs a Backwards Roll.
Super Move
Mallet Bomb
+
Harley Quinn is usually good for a laugh, but there is nothing funny about her full screen Super Move! It allows for the continuation of a juggle combo after it connects!
Character Power
Bag-O-Tricks
Befitting of Harley's fractured psyche and reliance on gimmicky gadgets to defeat opponents, her Character Power is a random sampling of various odds and ends that can heal, harm, or buff.
Mr. J
A framed picture of Harley's cherished Mr. J boosts her damage output for a short time.
TNT
Surprised, Harley pulls a ticking bundle of dynamite from her Bag-O-Tricks that deals heavy damage to an opponent caught in the blast radius.
Ivy's Flower
A gift from Poison Ivy, this potent flower will heal a small amount of damage over time.