during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Front Kick
+
Thrashing hammerfist
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Low jab
+
Ascending Construct
+
Low Axe Swing
+
Air Attacks
Lowering Kick
Descending Stab
Downward Slice
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Distortion
,
Positive Matter
,,
Sinful Pride
,,
Ego Trip
,,+
Tainted Reputation
,+
Yellow Element
,+,
Lost Will
+,
Zero Compassion
+,
Dashed Hope
,
Devastating
,,+
Fearless
,,
In Blackest Day
+,,
War Of Light
+,+
Power Burn
+,+,
Fallen Hero
+,+
Blind Ambition
+,
Bounce Cancels
Thrashing Hammerfist
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Smashing Fist
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Fear Blast
Fear Blast launches a projectile that causes minor damage but is extremely fast.
Meter Burn
Pressing
during Fear Blast will launch 2 additional projectiles for a total of 3.
Impact Event
Impact Event summons a massive construct meteor above the opponent and sends it hurling to the ground.
Meteor Burn
Pressing
during Impact Event will summon an additional construct meteor that will bounce the opponent and cause additional damage.
Arachnid Sting
Arachnid Sting summons a 4 legged construct that sprouts from his back, delivering a medium ranged uppercut.
Meter Burn
Pressing
after a successful Arachnid Sting will launch the tips of the construct appendages at the opponent for additional damage.
(Air) Axe of Terror
Sinestro creates an axe construct and pulls it from the ground to his current position in the air, launching his opponent.
Final Shackles
Final Shackles creates a swirl of fear energy underneath the opponent that will bind them in shackles of energy, allowing Sinestro to land follow-up attacks or combos.
Super Move
Sinestro's Might
+
Sinestro creates a construct shield and forces it towards the opponent, stunning them on a successful hit. Quickly shackling the opponent with a beam from his power ring, he creates a portal and drags them into deep space to deliver the final, devastating blows.
Character Power
Beware Your Fears
Holding
will charge up Sinestro's Fear meter.
Pressing
while this construct is active will fire a small blast of concentrated energy at the opponent's location. Sinestro can use this 3 times before the fear construct's energy breaks up and it disipates.