during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Downward Destruction
+
Double Shot
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Sky Fall
+
Low Shot
+
Geyser Uppercut
+
Low Push Kick
+
Air Attacks
High Pressure
Overcharge Kick
Hyper Axe
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Mad Man
,
Criminal Mind
,,
Prototype
,,
Highest Currency
+,
Die hard
,
World Domination
,,
Early Triumph
,
New Destiny
,,+
Evil Scientist
,,+
LexCorp
+,+
Megalomania
+,+,+
Bounce Cancels
Double Shot
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Ion Push
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Gravity Pull
Gravity Pull is a focused burst of energy that pulls in opponents from close to medium range and then blasts them away for moderate damage.
Meter Burn
Pressing
after landing Gravity Pull will leave the opponent dazed next to Luthor in position for an easy follow-up attack or combo.
Gravity Mine
Gravity Mine plants a small metal disk on the ground which activates after a short period of time. If an opponent lands on the mine while active they will be held in an electrical field and be open to a free attack or combo.
Meter Burn
Pressing
while an opponent is trapped in a Gravity Mine will explode the mine, launching the opponent into the air.
Close Gravity Mine
,
Close Gravity Mine plants a small metal disk on the ground which activates after a short period of time. If an opponent lands on the mine while active they will be held in an electrical field and be open to a free attack or combo.
Meter Burn
Pressing
while an opponent is trapped in a Gravity Mine will explode the mine, launching the opponent into the air.
Far Gravity Mine
,
Far Gravity Mine plants a small metal disk on the ground which activates after a short period of time. If an opponent lands on the mine while active they will be held in an electrical field and be open to a free attack or combo.
Meter Burn
Pressing
while an opponent is trapped in a Gravity Mine will explode the mine, launching the opponent into the air.
Orbital Strike
Orbital Strike calls down a focused beam of energy from an orbital LexCorp satellite, creating an unblockable attack that grounds opponents.
Meter Burn
Pressing
during Orbital Strike will call down 3 orbital rockets instead of the energy beam for more damage and increased blast radius.
Lex Probe
The Lex Probe is a proprietary technology developed by LexCorp housed in a spherical orb that when released will target an opponent's location and fire a small energy blast after a short period of time.
Meter Burn
Pressing
during Lex probe will launch 2 probes instead of a single probe.
Lance Blast
Lance Blast is a modifiable projectile that is launched from his collapsible lance.
Holding
will charge Lance Blast. The blast will be more powerful based on the length of the charge, but the range will be decreased.
At the most powerful charge, the blast is short range but unblockable.
Luthor can immediately cancel his Lance Blast with a Dash Forwards or Backwards.
Up Lance Blast
Up Lance Blast is a modifiable projectile that is launched from his collapsible lance.
Holding
will charge Lance Blast. The blast will be more powerful based on the length of the charge, but the range will be decreased.
At the most powerful charge, the blast is short range but unblockable.
Luthor can immediately cancel his Up Lance Blast with a Dash Forwards or Backwards.
Corp Charge
Luthor fires up his armor boosters during the Corp Charge to propel himself towards his opponent, knocking them down for moderate damage.
(Air) Corp Charge
Luthor fires up his armor boosters during the Corp Charge to propel himself towards his opponent, knocking them down for moderate damage.
Super Move
Coordinates Received
+
Luthor performs a barrage of 4 powerful, armor enhanced punches that stun the opponent. Lex then calls down a powerful blast of energy from an orbiting satellite which he forms into a projectile and hurls at his unlucky victim.
Character Power
Energy Shield
Luthor's Energy Shield can be charged by holding
.
At level 1, the shield absorbs 1 attack, reduces damage by 25%, and lasts for 4 seconds.
At level 2, the shield absorbs 1 attack, reduces damage by 50%, and lasts for 8 seconds.
At level 3, the shield absorbs 1 hit, reduces damage by 100%, and lasts for 12 seconds.