during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Roundhouse Kick
+
Hercules Uppercut
+
Mighty Slam
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Low Jab
+
Lifting Cut
+
Sweeping Kick
+
Air Attacks
Jumping Strike
Mercury's Sidekick
Achilles' Fist
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
One-Two Punch
,
Solomon's Wisdom
,
Hercules' Strength
,,
Atlas' Stamina
,,+
Zeus' Power
,,+
Achilles' Courage
+,
Mercurys Speed
+,
Mighty Colossus
+,,
One-Two Kick
,
Mighty Charge
+,
Mighty Force
+,
Roaring Strike
+,,
Bounce Cancels
Mighty Slam
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Power Cross
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Atlas Torpedo
Atlas Torpedo sends Shazam forward in a field of electrical energy, allowing him to pass through an opponent while causing moderate damage.
Meter Burn
Pressing
on a successful Atlas Torpedo strike will snatch and spin the opponent before throwing them to the ground for additional damage.
Bolt Of Zeus
Shazam summons and hurls the Bolt of Zeus at his opponent with superhuman strength, causing moderate lightning damage.
Meter Burn
Pressing
while performing the Bolt of Zeus will summon an even more powerful bolt of electricity that causes increased damage.
Herculean Might
Herculean Might affords Shazam the power to bind his opponent with a powerful grab before blasting them with a bolt of electricity.
Meter Burn
Pressing
on a successful Herculean Might will allow Shazam to follow up with additional attacks.
Shazam can cancel the recovery of a successful Meter Burn Herculean Might with a jump for even more combo opportunities.
Achilles' Clutch
Achilles' Clutch is a command grab that hits crouching and juggled opponents.
Meter Burn
Pressing
during Achilles' Clutch performs a dive kick that bounces the opponent into the air and allows Shazam to follow up with additional attacks.
Advancing Mercury Storm
Advancing Mercury Storm is a quick teleport that advances Shazam towards the opponent.
Eluding Mercury Storm
Eluding Mercury Storm is a quick teleport that moves Shazam away from the opponent.
Super Move
The Power Of SHAZAM
+
Shazam charges a powerful lightning punch, sending his opponent into the clouds where he inflicts multiple, powerful blows before flinging them back to the ground.
Character Power
Solomon's Judgment
Shazam calls down and catches balls of lightning that augment all of his punching attacks to inflict increased damage.