during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Ravage Blow
+
Heel Drop
+
Powering Overhead
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Quick Pain
+
Double Punch
+
Mental Trip
+
Air Attacks
Sole Crush
Flying Fist
Air Claw
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Shattered Psyche
,
Ravaged World
,,
Alien Invasion
,,+
Sole Survivor
+,
Big Green Buddy
+,,
Light to the Light
+,
Darkness in the Heart
,
Stranded
,,
Extraterrestrial
,,+
Zero Hour
+,,,
Clear Mind
+,+
Reckoning
+,+
Bloodwynd
+,+,+
Bounce Cancels
Powering Overhead
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Trauma Punch
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Martian Grab
The Martian Manhunter attacks with a low grab, slamming the opponent to the ground by their ankles.
Meter Burn
Pressing
during Martian Grab will bounce the opponent allowing for a free follow-up attack.
Psyche Orb
Martian Manhunter forms an orb of pure telekinetic energy that detonates after a short while.
Meter Burn
Pressing
during Psyche Orb will create a more powerful telekinetic orb that explodes upon contact with the opponent.
Close Psyche Orb
,
Martian Manhunter forms a close range orb of pure telekinetic energy that detonates after a short while.
Meter Burn
Pressing
during Close Psyche Orb will create a more powerful telekinetic orb that explodes upon contact with the opponent.
Mid Psyche Orb
,
Martian Manhunter forms a mid range orb of pure telekinetic energy that detonates after a short while.
Meter Burn
Pressing
during Mid Psyche Orb will create a more powerful telekinetic orb that explodes upon contact with the opponent.
Far Psyche Orb
Martian Manhunter forms a far range orb of pure telekinetic energy that detonates after a short while.
Meter Burn
Pressing
during Far Psyche Orb will create a more powerful telekinetic orb that explodes upon contact with the opponent.
Alien Pillar
Martian Manhunter summons a powerful beam of telekinetic energy that erupts from the ground, blasting the opponent upward.
Meter Burn
Pressing
during Alien Pillar will track the victim's location and launch upward, allowing for a free follow-up attack.
Close Alien Pillar
,
Martian Manhunter summons a close powerful beam of telekinetic energy that erupts from the ground, blasting the opponent upward.
Far Alien Pillar
,
Martian Manhunter summons a far powerful beam of telekinetic energy that erupts from the ground, blasting the opponent upward.
Full Alien Pillar
Martian Manhunter summons a full screen powerful beam of telekinetic energy that erupts from the ground, blasting the opponent upward.
Telekinetic Strike
Martian Manhunter calls down a single, focused bolt of telekinetic energy at a downward angle.
Meter Burn
Pressing
during Telekinetic Strike will call down 2 additional bolts at different angles.
Close Telekinetic Strike
,
Martian Manhunter calls down a single, close range focused bolt of telekinetic energy at a downward angle.
Far Telekinetic Strike
,
Martian Manhunter calls down a single, far range focused bolt of telekinetic energy at a downward angle.
Psionic Push
Martian Manhunter focuses his telekinetic energy into a focused, short range blast that sends the opponent flying.
Meter Burn
Pressing
during Psionic Push teleports Martian Manhunter to his opponent's location before blasting them to the ground with a powerful punch.
Phase Charge
Martian Manhunter's Phase Charge propels him through the opponent, phasing them into the air where they then helplessly fall to the ground.
Meter Burn
Pressing
during Phase Charge will phase the opponent upward directly in front of Martian Manhunter, allowing for a free follow-up attack.
Phase Assault
Martian Manhunter phases through the ground and reappears with a devastating uppercut from under the opponent.
(Air) Phase Assault
While in the air, Martian Manhunter phases through the ground and reappears with a devastating uppercut from under the opponent.
Downward Phase Assault
,
Martian Manhunter phases through the ground and reappears above the opponent with a downward overhead attack.
(Air) Downward Phase Assault
,
While in the air, Martian Manhunter phases through the ground and reappears above the opponent with a downward overhead attack.
Super Move
Son Of Mars
+
The Son Of Mars teleports Martian Manhunter and his victim to his home planet, where he taunts his victim before using the Martian landscape to deliver a final, crushing blow.
Character Power
Alien Malleability
Alien Malleability gives Martian Manhunter the ability to extend his limbs during normal attacks and combos, granting increased range and potential combo opportunities.
Air Dash
or
While in the air, Martian Manhunter can air dash by tapping
or
.
Meter Burn
Pressing
during Forward or Backward Air Dash will extend the distance of the dash.