during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Money Shot
+
Canary's Kiss
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Bow Jab
+
Rising Bow
+
Sweep Kick
+
Air Attacks
Slicing Bow
Anchor Point
Spinning Release
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Minus Ten
,
More Fun
,,
Thrill Seeker
,,
Final Shot
+,
Quiver
,
Night Ranger
,,
Light It Up
+,
Longbow Hunter
+,+
Queen's Gambit
+,+,
Beast Slayer
,
Bounce Cancels
Canary's Kiss
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Satisfaction
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Sky Alert
Sky Alert sends 2 arrows up into the air directly above Green Arrow.
Meter Burn
Pressing
during Sky Alert will increase the number of arrows to 4 and will increase the range of the spread to hit airborne opponents more easily.
(Air) Dead On
Dead On fires 2 arrows directly under Green Arrow while airborne.
Meter Burn
Pressing
during Dead On will increase the number of arrows to 4 total and increase the range of the spread.
Savage Blast
Savage Blast fires an explosive tipped arrow at the floor directly in front of Green Arrow that hits low and knocks down.
Meter Burn
Pressing
during Savage Blast will fire an additional long range explosive arrow.
Stinger
Stinger is a quick, low hitting slide attack that knocks down.
Meter Burn
Pressing
during Stinger will fire an explosive arrow straight out that causes heavy damage.
Up Heaven Blast
Up Heaven Blast fires an explosive arrow upward at an angle that explodes in mid air.
Meter Burn
Pressing
during Up Heaven Blast will shoot an additional long range explosive arrow.
Hurricane Bow
Hurricane Bow performs a spinning attack directly in front of Green Arrow that ends with a heavy bow attack that knocks down.
Super Move
Arsenal Assault
+
Green Arrow fires an explosive arrow into the ground at midrange in an attempt to catch the opponent before following up with a series of acrobatic arrow shots.
Character Power
Take Aim
Holding
will ready an arrow from Green Arrow's quiver.
Green Arrow can walk, crouch, and jump while readying a shot.
The arrow can be fired by releasing
.
Dashing Forwards or Backwards will cancel the shot.
Frozen Arrow
+
Loads Green Arrow's quiver with a single Frozen Arrow.
The Frozen Arrow is slow but will freeze an opponent solid allowing for follow-up attacks or combos.
The arrow can be fired by releasing
.
Dashing Forwards or Backwards will cancel the shot.
Electric Arrow
+
Loads Green Arrow's quiver with 2 Electric Arrows.
The Electric Arrow is incredibly fast and deals additional damage.
The arrow can be fired by releasing
.
Dashing Forwards or Backwards will cancel the shot.
Burning Arrow
+
Loads Green Arrow's quiver with 3 Burning Arrows.
The Burning Arrow is powerful and knocks down on impact.
The arrow can be fired by releasing
.
Dashing Forwards or Backwards will cancel the shot.