to charge attack.
Cancel by Dashing Forward or Backwards.
Left Field
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Cyber Kick
+
Touchdown
+
Hold
to charge attack.
Pressing
during charge will add armor to attack (Burns one bar of Meter).
Cancel by Dashing Forward or Backwards.
Quick Jab
+
Rising Fist
+
Cyber Trip
+
Air Attacks
Knee Drop
Photon Kick
Multiprocessor Slam
Throws
Forward Throw
+or++
Reverse Throw
or++
Combo Attacks
Android
,
Humanity
,,
Comeback
,,
Chrome Plated
,
Man Within
,,+
Solid Metal
+,
Blowout
+,,
Sideline
+,
Lost Faith
+,,
Bounce Cancels
Touchdown
,
During a combo, you can burn two bars of Super Meter to cancel the combo and perform a ground bounce and extend the combo.
Left Field
,
During a combo, you can burn two bars of Super Meter to cancel into a wall bounce and extend the combo, or cancel the combo into a level transition.
Special Moves
Nova Blaster
Nova Blaster fires a long range, moderately damaging projectile.
Holding
will delay Nova Blaster.
Cancel the delay by Dashing Forward or Backwards.
Meter Burn
Pressing
during Nova Blaster fires an additional projectile at an upward trajectory.
(Air) Nova Blaster
Air Nova Blaster fires a long range, moderately damaging projectile.
Meter Burn
Pressing
during Air Nova Blaster fires an additional projectile at a downward trajectory.
Power Fist
Power Fist is a strong anti-air attack that prevents opponents from getting too close.
Meter Burn
Pressing
during Power Fist fires an upward Sonic Disruptor that pushes the opponent further across the screen.
Techno Tackle
Techno Tackle is a short range, unblockable tackle that performs moderate damage.
Meter Burn
Pressing
upon contact with the opponent will add an additional hit and blast the opponent away.
Sonic Disruptor
Sonic Disruptor is a short range burst of sonic energy that knocks down opponents.
Holding
will delay Sonic Disruptor.
Cancel the delay by Dashing Forward or Backwards.
Cancel into Up Sonic Disruptor by holding
and pressing
.
Up Sonic Disruptor
Up Sonic Disruptor is a short range burst of sonic energy that hits airborne opponents directly overhead.
Holding
will delay Up Sonic Disruptor.
Cancel the delay by Dashing Forward or Backwards.
Cancel into Sonic Disruptor by holding
and pressing
.
Target Acquired
Target Acquired launches 2 slow moving projectiles that explode upon contact with the ground at medium range, launching opponents.
Holding
will delay Target Acquired.
Cancel the delay by Dashing Forward or Backwards.
Close Target Acquired
,
Close Target Acquired launches 2 slow moving projectiles that explode upon contact with the ground at close range, launching opponents.
Holding
will delay Close Target Acquired.
Cancel the delay by Dashing Forward or Backwards.
Far Target Acquired
,
Far Target Acquired launches 2 slow moving projectiles that explode upon contact with the ground at far range, launching opponents.
Holding
will delay Far Target Acquired.
Cancel the delay by Dashing Forward or Backwards.
Forward Grapple
,
Forward Grapple sends Cyborg at an upward angle forwards and can be used defensively to avoid attacks or offensively to gain positional advantage.
Back Grapple
,
Back Grapple sends Cyborg at an upward angle backwards and can be used defensively to avoid attacks or offensively to gain positional advantage.
Super Move
Target Lock
+
Cyborg performs a dashing punch with his power fist before unleashing his ultimate weapon on his dazed opponent.
Character Power
Repair Circuit
Holding
will allow Cyborg to rapidly repair his damaged systems, restoring health for as long as Cyborg remains in this state.
Cyborg can cancel out of Repair Circuit by performing a Special Attack.
Cyborg can immediately cancel the Repair Circuit by Dashing Forward or Backwards.